D20:Ankheg Creature
[top]ANKHEG
Large (Magical Beast) CR 3 | ||
---|---|---|
HP 28, hd3d10+12 Initiative +0AC 18 (?1 size, +9 natural), touch 9, flat-fooded 18 Fort +6, Ref +3, Will +2 Speed 30 ft. (6 squares), burrow 20 ft. Spot , Listen | ||
Standard attacks BAB +3, Grapple +12 | ||
Attacks | ||
Full attack: Bite +7 melee (2d6+7 plus 1d4 acid) | ||
Special Attacks/Qualities | ||
Improved grab, spit acid | ||
Darkvision 60 ft., low-light vision, tremorsense 60 ft. | ||
Skills Climb +8, Listen +6, Spot +3 | ||
Feats Alertness, Toughness | ||
Str 21 Con 17 Dex 10 Int 1 Wis 13 Cha 6 | ||
Alignment Always neutral, Environment Warm plains, Organisation Solitary or cluster (2?4) |
An ankheg burrows with legs and mandibles. A burrowing ankheg usually does not make a usable tunnel, but can construct a tunnel; it burrows at half speed when it does so. It often digs a winding tunnel up to 40 feet below the surface in the rich soil of forests or farmlands. The tunnel is 5 feet tall and wide, and from 60 to 150 feet long ([1d10 + 5] x 10).
[top]COMBAT
An ankheg usually lies 5 to 10 feet below the surface until its antennae detect the approach of prey. It then burrows up to attack. (Treat this as a charge, even though the ankheg does not need to move 10 feet before attacking.)
Clusters of ankhegs share the same territory but do not cooperate.
Improved Grab (Ex): To use this ability, an ankheg must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If the ankheg is damaged after grabbing its prey, it retreats backward down its tunnel at its land speed (not its burrow speed), dragging the victim with it.
Spit Acid (Ex): 30-ft. line, once every 6 hours; damage 4d4 acid, Reflex DC 14 half. One such attack depletes the ankheg?s acid supply for 6 hours. It cannot spit acid or deal acid damage during this time. The save DC is Consitution-based.
An ankheg does not use this ability unless it is desperate or frustrated. It most often spits acid when reduced to fewer than half its full normal hit points or when it has not successfully grabbed an opponent.
System Reference Document -> List of Creatures
Clusters of ankhegs share the same territory but do not cooperate.
Improved Grab (Ex): To use this ability, an ankheg must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If the ankheg is damaged after grabbing its prey, it retreats backward down its tunnel at its land speed (not its burrow speed), dragging the victim with it.
Spit Acid (Ex): 30-ft. line, once every 6 hours; damage 4d4 acid, Reflex DC 14 half. One such attack depletes the ankheg?s acid supply for 6 hours. It cannot spit acid or deal acid damage during this time. The save DC is Consitution-based.
An ankheg does not use this ability unless it is desperate or frustrated. It most often spits acid when reduced to fewer than half its full normal hit points or when it has not successfully grabbed an opponent.
System Reference Document -> List of Creatures
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR3 | Creature | D20 | D20 Stat Block | LA- | Large Size | Magical Beast Type | Neutral Alignment | Plains Terrain | SRD | Warm Climate
Created by Last edited by , 10-23-2011 at 11:56 AM 0 Comments, 13,662 Views |
, 05-19-2007 at 09:51 PM
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