D20:Treant Creature
[top]TREANT
Huge (Plant) CR 8 | ||
---|---|---|
HP 66, hd7d8+35 Initiative ?1AC 20 (?2 size, ?1 Dex, +13 natural), touch 7, flat-fooded 20 Fort +10, Ref +1, Will +7 Speed 30 ft. (6 squares) Spot , Listen | ||
Standard attacks BAB +5, Grapple +22 | ||
Attacks | ||
Full attack: 2 slams +12 melee (2d6+9) | ||
Special Attacks/Qualities | ||
Animate trees, double damage against objects, trample 2d6+13 | ||
Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire | ||
Skills Diplomacy +3, Hide ?9*, Intimidate +6, Knowledge (nature) +6, Listen +8, Sense Motive +8, Spot +8, Survival +8 (+10 aboveground) | ||
Feats Improved Sunder, Iron Will, Power Attack | ||
Str 29 Con 21 Dex 8 Int 12 Wis 16 Cha 12 | ||
Alignment Usually neutral good, Environment Temperate forests, Organisation Solitary or grove (4?7) |
A treant is about 30 feet tall, with a ?trunk? about 2 feet in diameter. It weighs about 4,500 pounds.
Treants speak their own language, plus Common and Sylvan. Most also can manage a smattering of just about all other humanoid tongues?at least enough to say ?Get away from my trees!?
[top]COMBAT
Treants prefer to watch potential foes carefully before attacking. They often charge suddenly from cover to trample the despoilers of forests. If sorely pressed, they animate trees as reinforcements.
Animate Trees (Sp): A treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.
Double Damage against Objects (Ex): A treant or animated tree that makes a full attack against an object or structure deals double damage.
Trample (Ex): Reflex DC 22 half. The save DC is Strength-based. Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas.
System Reference Document -> List of Creatures (SRD)
Animate Trees (Sp): A treant can animate trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a normal tree to uproot itself. Thereafter it moves at a speed of 10 feet and fights as a treant in all respects. Animated trees lose their ability to move if the treant that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 12th). Animated trees have the same vulnerability to fire that a treant has.
Double Damage against Objects (Ex): A treant or animated tree that makes a full attack against an object or structure deals double damage.
Trample (Ex): Reflex DC 22 half. The save DC is Strength-based. Skills: *Treants have a +16 racial bonus on Hide checks made in forested areas.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR8 | Creature | D20 | D20 Stat Block | Forest Terrain | Good Alignment | Huge Size | LA5 | Neutral Alignment | Plant Type | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 12:06 PM 0 Comments, 7,822 Views |
, 06-09-2008 at 12:52 AM
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