D20:Energy Wall Power
Metacreativity (Creation) [ | |
Level: | Psion/Wilder 3 |
---|---|
Display: | Auditory |
Range: | Medium (100 ft. + 10 ft./ level)Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Concentration + 1 round/ level |
Saving Throw: | Reflex half or Fortitude half; see text |
Power Resistance: | No |
Power Points: | 5 |
If you manifest the wall so that it appears where creatures are, each creature takes damage as if passing through the wall.
If you manifest this power in the form of a ring of energy, you choose whether the waves of energy radiate inward or outward from the ring.
Cold: A sheet of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold wall is a Fortitude save instead of a Reflex save.
Electricity: Manifesting a sheet of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire: A sheet of this energy type deals +1 point of damage per die.
Sonic: A sheet of this energy type deals ?1 point of damage per die and ignores an object?s hardness.
This power?s subtype is the same as the type of energy you manifest.
Back to System Reference Document → Powers.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Cold Effect | Creation | D20 | Electricity Effect | Fire Effect | Light Effect | Metacreativity | Power | Psion | Psionic | Sonic Effect | SRD | Wilder
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 6,370 Views |
, 04-04-2007 at 03:06 PM
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