D20:Hound Archon Hero Creature
[top]HOUND ARCHON HERO
CR 16 | ||
---|---|---|
HP 143, hd6d8+18 plus 11d10+33 Initiative +4AC 30 (+9 natural, +11 +3 full plate armor), touch 10, flat-fooded 30 Fort +18 (+22 against poison), Ref +11, Will +13 Speed 30 ft. in full plate armor (6 squares); base speed 40 ft. Spot , Listen | ||
Standard attacks BAB +17, Grapple +22 | ||
Attacks | ||
Full attack: +2 cold iron greatsword +25/+20/+15/+10 melee (2d6+9/19?20) and bite +17 melee (1d8+2); or bite +22 melee (1d8+5) and slam +17 melee (1d4+2) | ||
Special Attacks/Qualities | ||
Smite evil, spells, spell-like abilities, turn undead 6/day | ||
Aura of menace, change shape, damage reduction 10/evil, darkvision 60 ft., immunity to electricity and petrification, magic circle against evil, paladin abilities, scent, spell resistance 27, teleport, tongues | ||
Skills Concentration +20, Diplomacy +19, Hide +2*, Jump +0, Listen +10, Ride +14, Sense Motive +19, Spot +10, Survival +2* | ||
Feats Improved Initiative, Leadership, Mounted Combat, Ride-By Attack, Track, Weapon Focus (greatsword) | ||
Str 21 Con 16 Dex 10 Int 8 Wis 14 Cha 16 | ||
Alignment Always lawful good, Environment A lawful good-aligned plane, Organisation Solitary or with juvenile bronze dragon |
Hound archons look like well-muscled humans with canine heads. The hound archon hero is a mighty champion of justice, devoted to the pursuit and destruction of evil in all its forms.
[top]COMBAT
Hound archon heroes have over time developed a love for their weapons. They prefer to use their holy greatswords over their bite and slam attacks.
A hound archon?s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will?aid, continual flame, detect evil, message. Caster level 6th.
Aura of Menace (Su): Will DC 18 negates.
Change Shape (Su): A hound archon can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type.
Skills: *While in canine form, a hound archon hero gains a +4 circumstance bonus on Hide and Survival checks.
Smite Evil (Su): Three times per day a hound archon hero can make a normal melee attack with a +3 bonus that deals an extra 11 points of damage against an evil foe.
Paladin Abilities: Aura of courage, aura of good, detect evil, divine grace, divine health, lay on hands (33 points/day), remove disease 2/week, special mount (juvenile bronze dragon).
Typical Paladin Spells Prepared (2/2; save DC 12 + spell level): 1st? divine favor, protection from evil; 2nd?bull?s strength, eagle?s splendor.
Possessions: +3 full plate armor, +2 cold iron greatsword.
A hound archon?s natural weapons, as well as any weapons it wields, are treated as good-aligned and lawful-aligned for the purpose of overcoming damage reduction.
Spell-Like Abilities: At will?aid, continual flame, detect evil, message. Caster level 6th.
Aura of Menace (Su): Will DC 18 negates.
Change Shape (Su): A hound archon can assume any canine form of Small to Large size. While in canine form, the hound archon loses its bite, slam, and greatsword attacks, but gains the bite attack of the form it chooses. For the purposes of this ability, canines include any doglike or wolflike animal of the animal type.
Skills: *While in canine form, a hound archon hero gains a +4 circumstance bonus on Hide and Survival checks.
Smite Evil (Su): Three times per day a hound archon hero can make a normal melee attack with a +3 bonus that deals an extra 11 points of damage against an evil foe.
Paladin Abilities: Aura of courage, aura of good, detect evil, divine grace, divine health, lay on hands (33 points/day), remove disease 2/week, special mount (juvenile bronze dragon).
Typical Paladin Spells Prepared (2/2; save DC 12 + spell level): 1st? divine favor, protection from evil; 2nd?bull?s strength, eagle?s splendor.
Possessions: +3 full plate armor, +2 cold iron greatsword.
[top]HOUND ARCHON HERO MOUNTS
In the course of their adventures, many hound archon heroes befriend bronze dragons, which may come to serve as their mounts. The relationship between these mounts and their celestial riders goes beyond even the special bond between paladin and mount. The dragon and the archon are naturally allies and friends, as can be expected of two powerful servants of cosmic justice. The juvenile bronze dragon mount gains 2 additional HD, 4 points of Strength, an additional 4 points of natural armor, improved evasion, and +10 feet to speed in all its movement forms. The dragon cannot, however, command other creatures of its type as other kinds of paladin mounts can.
System Reference Document -> List of Creatures (SRD)
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Archon Subtype | Celestial | CR16 | Creature | D20 | Extraplanar Subtype | Good Alignment | Good Subtype | LA5 | Lawful Alignment | Lawful Good-Aligned Plane | Lawful Subtype | Medium Size | Outsider Type | SRD
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 9,921 Views |
, 05-20-2007 at 10:12 AM
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