[top]Perform (Cha)

Like Craft, Knowledge, and Profession, Perform is actually a number of separate skills.
You could have several Perform skills, each with its own ranks, each purchased as a separate skill.
Each of the nine categories of the Perform skill includes a variety of methods, instruments, or techniques, a small list of which is provided for each category below.
  • Act (comedy, drama, mime)
  • Comedy (buffoonery, limericks, joke-telling)
  • Dance (ballet, waltz, jig)
  • Keyboard instruments (harpsichord, piano, pipe organ)
  • Oratory (epic, ode, storytelling)
  • Percussion instruments (bells, chimes, drums, gong)
  • String instruments (fiddle, harp, lute, mandolin)
  • Wind instruments (flute, pan pipes, recorder, shawm, trumpet)
  • Sing (ballad, chant, melody)
[top]Check
You can impress audiences with your talent and skill.
Perform DCPerformance
10Routine performance. Trying to earn money by playing in public is essentially begging. You can earn 1d10 cp/day.
15Enjoyable performance. In a prosperous city, you can earn 1d10 sp/day.
20Great performance. In a prosperous city, you can earn 3d10 sp/day. In time, you may be invited to join a professional troupe and may develop a regional reputation.
25Memorable performance. In a prosperous city, you can earn 1d6 gp/day. In time, you may come to the attention of noble patrons and develop a national reputation.
30Extraordinary performance. In a prosperous city, you can earn 3d6 gp/day. In time, you may draw attention from distant potential patrons, or even from extraplanar beings.
Extraordinary performance. In a prosperous city, you can earn 3d6 gp/day. In time, you may draw attention from distant potential patrons, or even from extraplanar beings.
A masterwork musical instrument gives you a +2 circumstance bonus on Perform checks that involve its use.
[top]Epic Check
You can sway an audience?s attitude with your performance.
Initial
Attitude
New Attitude (DC to achieve)
HostileUnfriendlyIndifferentFriendlyHelpf ulFanatic
HostileLess than 2020253550150
UnfriendlyLess than 55152540120
Indifferent?Less than 11153090
Friendly??Less than 112060
Helpful???Less than 1150
AttitudeMeansPossible Actions
HostileWill take risks to hurt youAttack, interfere, berate, flee
UnfriendlyWishes you illMislead, gossip, avoid, watch suspiciously, insult
IndifferentDoesn?t much careSocially expected interaction
FriendlyWishes you wellChat, advise, offer limited help, advocate
HelpfulWill take risks to help youProtect, back up, heal, aid
FanaticWill give life to serve youFight to the death against overwhelming odds, throw self in front of onrushing dragon
[top]Fanatic
The attitude of fanatic is added here. In addition to the obvious effects, any NPC whose attitude is fanatic gains a +2 morale bonus to Strength and Constitution scores, a +1 morale bonus on Will saves, and a ?1 penalty to AC whenever fighting for you or your cause. This attitude will remain for one day plus one day per point of your Charisma bonus, at which point the NPC?s attitude will revert to its original attitude (or indifferent, if no attitude is specified).
Treat the fanatic attitude as a mind-affecting enchantment effect for purposes of immunity, save bonuses, or being detected by the Sense Motive skill. Since it is nonmagical, it can?t be dispelled; however, any effect that suppresses or counters mind-affecting effects will affect it normally. A fanatic NPC?s attitude can?t be further adjusted by the use of skills.
[top]Action
Varies. Trying to earn money by playing in public requires anywhere from an evening?s work to a full day?s performance. The bard?s special Perform-based abilities are described in that class?s description.
[top]Try Again
Yes. Retries are allowed, but they don?t negate previous failures, and an audience that has been unimpressed in the past is likely to be prejudiced against future performances. (Increase the DC by 2 for each previous failure.)
[top]Special
A bard must have at least 3 ranks in a Perform skill to inspire courage in his allies, or to use his countersong or his fascinate ability. A bard needs 6 ranks in a Perform skill to inspire competence, 9 ranks to use his suggestion ability, 12 ranks to inspire greatness, 15 ranks to use his song of freedom ability, 18 ranks to inspire heroics, and 21 ranks to use his mass suggestion ability. See Bardic Music in the bard class description.
In addition to using the Perform skill, you can entertain people with sleight of hand, tumbling, tightrope walking, and spells (especially illusions).

System Reference Document -> Skill Descriptions
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Autohypnosis (Skill)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 10:03 PM
  2. Skill Feats (SRD)
    By Arjan in forum Category
    Comments: 0
    Last Post: 12-19-2006, 02:20 PM
  3. Skill
    By Arjan in forum Category
    Comments: 0
    Last Post: 08-27-2006, 07:52 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.