D20:Oil Equipment
[top]Oil
A pint of oil burns for 6 hours in a lantern. You can use a flask of oil as a splash weapon. Use the rules for alchemist?s fire, except that it takes a full round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.
You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
[top]See Also
System Reference Document -> Equipment -> Adventuring Gear
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 6,495 Views |
, 05-19-2007 at 11:18 PM
Tags for this Page
Similar Pages
-
Antitoxin (Equipment)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-19-2007, 09:53 PM -
Acid (Equipment)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-19-2007, 09:41 PM -
Equipment
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-16-2007, 12:15 PM -
Equipment (SRD)
By Arjan in forum MainComments: 0Last Post: 05-15-2007, 12:39 PM
Bookmarks