[top]Oil
A pint of oil burns for 6 hours in a lantern. You can use a flask of oil as a splash weapon. Use the rules for alchemist?s fire, except that it takes a full round action to prepare a flask with a fuse. Once it is thrown, there is a 50% chance of the flask igniting successfully.
You can pour a pint of oil on the ground to cover an area 5 feet square, provided that the surface is smooth. If lit, the oil burns for 2 rounds and deals 1d3 points of fire damage to each creature in the area.
[top]See Also


System Reference Document -> Equipment -> Adventuring Gear
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Antitoxin (Equipment)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:53 PM
  2. Acid (Equipment)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 09:41 PM
  3. Equipment
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-16-2007, 12:15 PM
  4. Equipment (SRD)
    By Arjan in forum Main
    Comments: 0
    Last Post: 05-15-2007, 12:39 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.