D20:Camel Creature
[top]CAMEL
Large (Animal) CR 1 | ||
---|---|---|
HP 19, hd3d8+6 Initiative +3AC 13 (?1 size, +3 Dex, +1 natural), touch 12, flat-fooded 10 Fort +5, Ref +6, Will +1 Speed 50 ft. (10 squares) Spot , Listen | ||
Standard attacks BAB +2, Grapple +10 | ||
Attacks | ||
Full attack: Bite +0 melee* (1d4+2*) | ||
Special Attacks/Qualities | ||
? | ||
Low-light vision, scent | ||
Skills Listen +5, Spot +5 | ||
Feats Alertness, Endurance | ||
Str 18 Con 14 Dex 16 Int 2 Wis 11 Cha 4 | ||
Alignment Always neutral, Environment Warm deserts, Organisation Domesticated or herd (6?30) |
Camels are known for their ability to travel long distances without food or water.
The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Consitution score (16).
Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301?600 pounds; and a heavy load, 601?900 pounds. A camel can drag 4,500 pounds.
[top]COMBAT
*A camel?s bite is treated as a secondary attack and adds only half the camel?s Strength bonus to the damage roll.
SEE WIKIPEDIA ENTRY: Camel
System Reference Document -> List of Creatures (SRD)
SEE WIKIPEDIA ENTRY: Camel
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Animal Type | CR1 | Creature | D20 | Desert Terrain | LA- | Large Size | Mount | Neutral Alignment | SRD | Warm Climate
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 10,016 Views |
, 05-19-2007 at 11:02 PM
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