D20:Triton Creature
[top]TRITON
CR 2 | ||
---|---|---|
HP 16, hd3d8+3 Initiative +0AC 16 (+6 natural), touch 10, flat-fooded 16 Fort +4, Ref +3, Will +4 Speed 5 ft. (1 square), swim 40 ft. Spot , Listen | ||
Standard attacks BAB +3, Grapple +4 | ||
Attacks | ||
Full attack: Trident +4 melee (1d8+1) or heavy crossbow +3 ranged (1d10/19?20) | ||
Special Attacks/Qualities | ||
Spell-like abilities | ||
Darkvision 60 ft. | ||
Skills Craft (any one) +7, Diplomacy +2, Hide +6, Listen +7, Move Silently +6, Ride +6, Search +7, Sense Motive +7, Spot +7, Survival +7 (+9 following tracks), Swim +9 | ||
Feats Mounted Combat, Ride-By Attack | ||
Str 12 Con 12 Dex 10 Int 13 Wis 13 Cha 11 | ||
Alignment Usually neutral good, Environment Temperate aquatic, Organisation Company (2?5), squad (6?11), or band (20?80) |
A triton has silvery skin that fades into silver-blue scales on the lower half of its body. A triton?s hair is deep blue or blue-green.
A triton is about the same size and weight as a human. Tritons speak Common and Aquan.
[top]COMBAT
The reclusive tritons prefer to avoid combat, but they fiercely defend their homes. They attack with either melee or ranged weapons as the circumstances warrant. When encountered outside their lair, they are 90% likely to be mounted on friendly sea creatures such as porpoises.
Spell-Like Abilities: 1/day?summon nature?s ally IV. Caster level 7th. Tritons often choose water elementals for their companions.
Skills: A triton has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
System Reference Document -> List of Creatures (SRD)
Spell-Like Abilities: 1/day?summon nature?s ally IV. Caster level 7th. Tritons often choose water elementals for their companions.
Skills: A triton has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Aquatic Subtype | CR2 | Creature | D20 | Good Alignment | LA2 | Medium Size | Native Subtype | Neutral Alignment | Outsider Type | SRD | Temperate Climate | Water Subtype
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 8,038 Views |
, 05-20-2007 at 09:14 AM
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