D20:Hieracosphinx Creature
[top]HIERACOSPHINX
Large (Magical Beast) CR 5 | ||
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HP 67, hd9d10+18 Initiative +2AC 19 (?1 size, +2 Dex, +8 natural), touch 11, flat-fooded 17 Fort +8, Ref +8, Will +5 Speed 30 ft. (6 squares), fly 90 ft. (poor) Spot , Listen | ||
Standard attacks BAB +9, Grapple +18 | ||
Attacks | ||
Full attack: Bite +13 melee (1d10+5) and 2 claws +8 melee (1d6+2) | ||
Special Attacks/Qualities | ||
Pounce, rake 1d6+2 | ||
Darkvision 60 ft., low-light vision | ||
Skills Listen +10, Spot +14 | ||
Feats Alertness, Cleave, Flyby Attack, Power Attack | ||
Str 21 Con 15 Dex 14 Int 6 Wis 15 Cha 10 | ||
Alignment Always chaotic evil, Environment Warm deserts, Organisation Solitary, pair, or flock (4?7) |
[top]COMBAT
Hieracosphinxes can make short work of even the most dangerous opponents with their claws. They are not particularly intelligent, but are cunning enough to dive at their enemies from above with their flying ability.
Rake (Ex): Attack bonus +13 melee, damage 1d6+2.
Skills: Hieracosphinxes have a +4 racial bonus on Spot checks.
SEE WIKIPEDIA ENTRY: Sphinx
System Reference Document -> List of Creatures (SRD)
Rake (Ex): Attack bonus +13 melee, damage 1d6+2.
Skills: Hieracosphinxes have a +4 racial bonus on Spot checks.
SEE WIKIPEDIA ENTRY: Sphinx
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Chaotic Alignment | Cohort | CR5 | Creature | D20 | Desert Terrain | Evil Alignment | LA3 | Large Size | Magical Beast Type | Sphinx | SRD | Warm Climate
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 8,107 Views |
, 05-20-2007 at 09:40 AM
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