D20:Manticore Creature
[top]MANTICORE
Large (Magical Beast) CR 5 | ||
---|---|---|
HP 57, hd6d10+24 Initiative +2AC 17 (?1 size, +2 Dex, +6 natural), touch 11, flat-fooded 15 Fort +9, Ref +7, Will +3 Speed 30 ft. (6 squares), fly 50 ft. (clumsy) Spot , Listen | ||
Standard attacks BAB +6, Grapple +15 | ||
Attacks | ||
Full attack: 2 claws +10 melee (2d4+5) and bite +8 melee (1d8+2); or 6 spikes +8 ranged (1d8+2/19?20) | ||
Special Attacks/Qualities | ||
Spikes | ||
Darkvision 60 ft., low-light vision, scent | ||
Skills Listen +5, Spot +9, Survival +1 | ||
Feats Flyby Attack, Multiattack, TrackB, Weapon Focus (spikes) | ||
Str 20 Con 19 Dex 15 Int 7 Wis 12 Cha 9 | ||
Alignment Usually lawful evil, Environment Warm marshes, Organisation Solitary, pair, or pride (3?6) |
A typical manticore is about 10 feet long and weighs about 1,000 pounds. Manticores speak Common.
[top]COMBAT
A manticore begins most attacks with a volley of spikes, then closes. In the outdoors, it often uses its powerful wings to stay aloft during battle.
Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period.
Skills: *Manticores have a +4 racial bonus on Spot checks.
SEE WIKIPEDIA ENTRY: Manticore
System Reference Document -> List of Creatures (SRD)
Spikes (Ex): With a snap of its tail, a manticore can loose a volley of six spikes as a standard action (make an attack roll for each spike). This attack has a range of 180 feet with no range increment. All targets must be within 30 feet of each other. The creature can launch only twenty-four spikes in any 24-hour period.
Skills: *Manticores have a +4 racial bonus on Spot checks.
SEE WIKIPEDIA ENTRY: Manticore
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Cohort | CR5 | Creature | D20 | Evil Alignment | LA3 | Large Size | Lawful Alignment | Magical Beast Type | Marsh Terrain | SRD | Warm Climate
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 9,015 Views |
, 05-20-2007 at 11:01 AM
Bookmarks