[top]WOLF

Medium (Animal)
CR 1
HP 13, hd2d8+4
AC 14 (+2 Dex, +2 natural), touch 12, flat-fooded 12
Fort +5, Ref +5, Will +1
Speed 50 ft. (10 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +1, Grapple +2
Attacks
Full attack: Bite +3 melee (1d6+1)
Special Attacks/Qualities
Trip
Low-light vision, scent
Skills Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1*
Feats TrackB, Weapon Focus (bite)
Str 13
Con 15
Dex 15
Int 2
Wis 12
Cha 6
Alignment Always neutral,
Environment Temperate forests,
Organisation Solitary, pair, or pack (7?16)


Wolves are pack hunters known for their persistence and cunning.

[top]COMBAT

A favorite tactic is to send a few individuals against the foe?s front while the rest of the pack circles and attacks from the flanks or rear.
Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf.
Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: Wolf

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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