D20:Awesome Blow Feat
[top]Awesome Blow [General]
[top]Prerequisites
[top]Benefit
As a standard action, the creature may choose to subtract 4 from its melee attack roll and deliver an awesome blow. If the creature hits a corporeal opponent smaller than itself with an awesome blow, its opponent must succeed on a Reflex save (DC = damage dealt) or be knocked flying 10 feet in a direction of the attacking creature?s choice and fall prone. The attacking creature can only push the opponent in a straight line, and the opponent can?t move closer to the attacking creature than the square it started in. If an obstacle prevents the completion of the opponent?s move, the opponent and the obstacle each take 1d6 points of damage, and the opponent stops in the space adjacent to the obstacle.
[top]Special
A fighter may select Awesome Blow as one of his fighter bonus feats.
System Reference Document -> Feats
System Reference Document -> Feats
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 8,137 Views |
, 06-02-2007 at 10:09 PM
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