[top]TIGER

Tiger
Large (Animal)
CR 4
HP 45, hd6d8+18
AC 14 (?1 size, +2 Dex, +3 natural), touch 11, flat-fooded 12
Fort +8, Ref +7, Will +3
Speed 40 ft. (8 squares)
Initiative +2
Spot , Listen
Standard attacks
BAB +4, Grapple +14
Attacks
Full attack: 2 claws +9 melee (1d8+6) and bite +4 melee (2d6+3)
Special Attacks/Qualities
Improved grab, pounce, rake 1d8+3
Low-light vision, scent
Skills Balance +6, Hide +3*, Listen +3, Move Silently +9, Spot +3, Swim +11
Feats Alertness, Improved Natural Attack (bite), and Improved Natural Attack (claw).
Str 23
Con 17
Dex 15
Int 2
Wis 12
Cha 6
Alignment Always neutral,
Environment Warm forests,
Organisation Solitary
These great cats stand more than 3 feet tall at the shoulder and are about 9 feet long. They weigh from 400 to 600 pounds.

[top]COMBAT

Improved Grab (Ex): To use this ability, a tiger must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.
Pounce (Ex): If a tiger charges a foe, it can make a full attack, including two rake attacks.
Rake (Ex): Attack bonus +9 melee, damage 1d8+3.
Skills: Tigers have a +4 racial bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.
SEE WIKIPEDIA ENTRY: Tiger

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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