D20:Uvuudaum Epic Creature


=UVUUDAUM =
Uvuudaum
CR 27
HP 817 hp, hd38d8+646
AC 52 (+14 Dex, ?1 size, +29 natural), touch , flat-fooded
Fort +40, Ref +37, Will +41
Speed 80 ft., climb 40 ft.
Initiative +14 (Dex)
Spot , Listen
Standard attacks
BAB +38, Grapple +56
Attacks
Full attack: Head spike +51 (10d6+21/19?20 plus Wisdom drain) melee
Special Attacks/Qualities
Confusion aura, spell-like abilities, Wisdom drain
Blindsight 500 ft., DR 10/epic and good, electricity resistance 30, fast healing 20, regeneration 5, SR 39
Skills Balance +18, Climb +32, Concentration +58, Craft (alchemy) +52, Diplomacy +22, Escape Artist +55, Gather Information +22, Hide +51, Intimidate +59, Jump +69, Knowledge (arcana, history, local, religion, the planes) +52, Listen +55, Move Silently +55, Search +52, Sense Motive +55, Spellcraft +56, Spot +55, Swim +55, Tumble +59
Feats Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical (head spike), Lightning Reflexes, Power Attack
Str 39
Con 44
Dex 38
Int 32
Wis 38
Cha 46
Alignment Usually neutral evil,
Environment Any,
Organisation Solitary, pair, or madness (3?6)
Uvuudaums can speak telepathically to any creature within 500 feet that has a language.
A uvuudaum?s natural weapons are treated as epic and evil for the purpose of overcoming damage reduction.
===COMBAT===
Confusion Aura (Su): This ability operates continuously, as the confusion spell but with a 30-foot radius. Potential victims can make a Will save (DC 47) to resist confusion. Those affected by the aura can make a new save every 4 rounds to throw off the effect. Once it has successfully resisted, a subject remains immune to that uvuudaum?s confusion aura for 24 hours. The save DC is Charisma-based.
Wisdom Drain (Su): This effect permanently reduces a living opponent?s Wisdom score by 2d4 points when the creature hits with its head spike, or twice that amount on a critical hit. The creature regains 5 lost hit points (or 10 on a critical hit ) whenever it drains Wisdom, gaining any excess hit points as temporary hit points. Thesse temporary hit points last a maximum of 1 hour. An opponent can avoid the Wisdom drain with a fortitude save (DC 47). The save DC is Charisma-based.
Spell-Like At will?confusion, dimension door, greater dispell magic, displacement, haste, invisibility, lightning bolt, magic missile, mage armor, polymorph, shield, stoneskin, true strike, web; 3/day?chain lightning, cone of cold, disintegrate, dominate person, plane shift, prismatic spray, greater scrying, teleport, wall of force; 1/day?contingent resurrection, nailed to the sky, time duplicate (epic spells), time stop. Caster level 27th; save DC 28 + spell level. The save DCs are Charisma-based.
Regeneration (Ex): Uvuudaums take normal damage from holy weapons, cold, and fire.

System Reference Document -> Epic Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

Tags for this Page

Similar Pages

  1. Dragon, Epic (Epic Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-20-2007, 12:54 AM
  2. Pseudonatural Creature (Epic Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:54 PM
  3. Prismasaurus (Epic Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:51 PM
  4. Phane (Epic Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:26 PM
  5. Paragon Creature (Epic Creature)
    By Arjan in forum D20 system reference document
    Comments: 0
    Last Post: 05-19-2007, 11:22 PM

Bookmarks

Posting Permissions

Posting Permissions
  • You may not create new articles
  • You may not edit articles
  • You may not protect articles
  • You may not post comments
  • You may not post attachments
  • You may not edit your comments
BIRTHRIGHT, DUNGEONS & DRAGONS, D&D, the BIRTHRIGHT logo, and the D&D logo are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by permission. ©2002-2010 Wizards of the Coast, Inc.