D20:Planetar Creature
[top]ANGEL, PLANETAR
CR 16 | ||
---|---|---|
HP 133, hd14d8+70 Initiative +8AC 32 (?1 size, +4 Dex, +19 natural), touch 13, flat-fooded 28 Fort +14 (+18 against poison), Ref +13, Will +15 Speed 30 ft. (6 squares), fly 90 ft. (good) Spot , Listen | ||
Standard attacks BAB +14, Grapple +25 | ||
Attacks | ||
Full attack: +3 greatsword +23/+18/+13 melee (3d6+13/19?20) or slam +20 melee (2d8+10) | ||
Special Attacks/Qualities | ||
Spell-like abilities, spells | ||
Damage reduction 10/evil, darkvision 60 ft., low-light vision, immunity to acid, cold, and petrification, protective aura, regeneration 10, resistance to electricity 10 and fire 10, spell resistance 30, tongues | ||
Skills Concentration +22, Craft or Knowledge (any four) +23, Diplomacy +25, Escape Artist +21, Hide +17, Intimidate +23, Listen +23, Move Silently +21, Sense Motive +23, Search +23, Spot +23, Use Rope +4 (+6 with bindings) | ||
Feats Blind Fight, Cleave, Improved Initiative, Improved Sunder, Power Attack | ||
Str 25 Con 20 Dex 19 Int 22 Wis 23 Cha 22 | ||
Alignment Always good (any), Environment Any good-aligned plane, Organisation Solitary or pair |
A planetar is nearly 9 feet tall and weighs about 500 pounds.
[top]COMBAT
Despite their vast array of magical powers, planetars are likely to wade into melee with their +3 greatsword. They particularly enjoy fighting fiends.
A planetar?s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Regeneration: A planetar takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.
Spell-Like Abilities: At will?continual flame, dispel magic, holy smite (DC 20), invisibility (self only), lesser restoration (DC 18), remove curse (DC 19), remove disease (DC 19), remove fear (DC 17), speak with dead (DC 19); 3/day?blade barrier (DC 22), flame strike (DC 21),polymorph (self only), power word stun, raise dead, waves of fatigue; 1/day?earthquake (DC 24), greater restoration (DC 23), mass charm monster (DC 24), waves of exhaustion. Caster level 17th. The save DCs are Charisma-based.
The following abilities are always active on the planetar?s person, as the spells (caster level 17th): detect evil, detect snares and pits, discern lies (DC 20), see invisibility, and true seeing. They can be dispelled, but the planetar can reactivate them as a free action.
Spells: Planetars can cast divine spells as 17th-level clerics. A planetar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.
Typical Cleric Spells Prepared (6/8/8/7/7/6/6/4/3/2; save DC 16 + spell level): 0?create water, detect magic, guidance, resistance (2), virtue; 1st?bless (2), cause fear, divine favor (2), entropic shield, inflict light wounds*, shield of faith; 2nd?aid, align weapon, bear ?s endurance, bull?s strength (2), consecrate, eagle?s splendor, hold person; 3rd?contagion*, daylight, invisibility purge, prayer (2), summon monster III, wind wall; 4th? death ward, dismissal, inflict critical wounds*, neutralize poison (2), summon monster iv; 5th? break enchantment, circle of doom*, dispel evil, mark of justice, plane shift, righteous might; 6th?banishment, greater dispel magic, harm*, heal, heroes? feast, mass cure moderate wounds; 7th? dictum, disintegrate*, holy word, regenerate; 8th?holy aura*, mass cure critical wounds, shield of law; 9th?implosion, summon monster ix (good)*.
*Domain spell. Domains: Destruction and Good.
class="errata" |
Change Shape (Su): A planetar can assume the form of any Small or Medium humanoid.
SEE WIKIPEDIA ENTRY: Angel
System Reference Document -> List of Creatures (SRD)
A planetar?s natural weapons, as well as any weapons it wields, are treated as good-aligned for the purpose of overcoming damage reduction.
Regeneration: A planetar takes damage from evil-aligned weapons and from spells and effects with the evil descriptor.
Spell-Like Abilities: At will?continual flame, dispel magic, holy smite (DC 20), invisibility (self only), lesser restoration (DC 18), remove curse (DC 19), remove disease (DC 19), remove fear (DC 17), speak with dead (DC 19); 3/day?blade barrier (DC 22), flame strike (DC 21),
The following abilities are always active on the planetar?s person, as the spells (caster level 17th): detect evil, detect snares and pits, discern lies (DC 20), see invisibility, and true seeing. They can be dispelled, but the planetar can reactivate them as a free action.
Spells: Planetars can cast divine spells as 17th-level clerics. A planetar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.
Typical Cleric Spells Prepared (6/8/8/7/7/6/6/4/3/2; save DC 16 + spell level): 0?create water, detect magic, guidance, resistance (2), virtue; 1st?bless (2), cause fear, divine favor (2), entropic shield, inflict light wounds*, shield of faith; 2nd?aid, align weapon, bear ?s endurance, bull?s strength (2), consecrate, eagle?s splendor, hold person; 3rd?contagion*, daylight, invisibility purge, prayer (2), summon monster III, wind wall; 4th? death ward, dismissal, inflict critical wounds*, neutralize poison (2), summon monster iv; 5th? break enchantment, circle of doom*, dispel evil, mark of justice, plane shift, righteous might; 6th?banishment, greater dispel magic, harm*, heal, heroes? feast, mass cure moderate wounds; 7th? dictum, disintegrate*, holy word, regenerate; 8th?holy aura*, mass cure critical wounds, shield of law; 9th?implosion, summon monster ix (good)*.
*Domain spell. Domains: Destruction and Good.
class="errata" |
Change Shape (Su): A planetar can assume the form of any Small or Medium humanoid.
SEE WIKIPEDIA ENTRY: Angel
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Angel Subtype | Any Good Alignment | Celestial | CR16 | Creature | D20 | Extraplanar Subtype | Good-Aligned Plane | Good Alignment | Good Subtype | LA- | Large Size | Outsider Type | SRD
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 8,670 Views |
, 05-19-2007 at 11:30 PM
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