D20:Charm Person Spell
Charm Person
Brd 1, Sor/Wiz 1
V, S
1 standard action
Close (25 ft. + 5 ft./2 levels)
One humanoid creature
1 hour/level
Will negates
Yes
The spell does not enable you to control the charmed person as if it were an automaton, but it perceives your words and actions in the most favorable way. You can try to give the subject orders, but you must win an opposed Charisma check to convince it to do anything it wouldn?t ordinarily do. (Retries are not allowed.) An affected creature never obeys suicidal or obviously harmful orders, but it might be convinced that something very dangerous is worth doing. Any act by you or your apparent allies that threatens the charmed person breaks the spell. You must speak the person?s language to communicate your commands, or else be good at pantomiming.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 7,687 Views |
, 05-19-2007 at 11:12 PM
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