D20:Spectral Hand Spell
Spectral Hand
Sor/Wiz 2
V, S
1 standard action
Medium (100 ft. + 10 ft./level)
One spectral hand
1 min./level (D)
None
The hand is incorporeal and thus cannot be harmed by normal weapons. It has improved evasion (half damage on a failed Reflex save and no damage on a successful save), your save bonuses, and an AC of at least 22. Your Intelligence modifier applies to the hand?s AC as if it were the hand?s Dexterity modifier. The hand has 1 to 4 hit points, the same number that you lost in creating it.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 4,584 Views |
, 03-31-2007 at 09:24 PM
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