D20:Merfolk Creature
[top]MERFOLK
CR 1/2 | ||
---|---|---|
HP 6, hd1d8+2 Initiative +1AC 13 (+1 Dex, +2 leather), touch 11, flat-fooded 12 Fort +4, Ref +1, Will ?1 Speed 5 ft. (1 square), swim 50 ft. Spot , Listen | ||
Standard attacks BAB +1, Grapple +2 | ||
Attacks | ||
Full attack: Trident +2 melee (1d8+1) or heavy crossbow +2 ranged (1d10/19?20) | ||
Special Attacks/Qualities | ||
? | ||
Amphibious, low-light vision | ||
Skills Listen +3, Spot +3, Swim +9 | ||
Feats Alertness | ||
Str 13 Con 14 Dex 13 Int 10 Wis 9 Cha 10 | ||
Alignment Usually neutral, Environment Temperate aquatic, Organisation Company (2?4), patrol (11?20 plus 2 3rd-level lieutenants and 1 leader of 3rd?6th level), or band (30?60 plus 1 3rd-level sergeant per 20 adults, 5 5th-level lieutenants, 3 7th-level captains, and 10 porpoises) |
A merfolk is about 8 feet long from the top of the head to the end of the tail, and weighs about 400 pounds.
Merfolk speak Common and Aquan.
Most merfolk encountered outside their home are warriors; the information in the statistics block is for one of 1st level.
[top]COMBAT
Merfolk favor heavy crossbows of shell and coral that fire bolts fashioned from blowfish spines, with an underwater range increment of 30 feet. Merfolk often barrage their enemies before closing, when they resort to Tridents.
Amphibious (Ex): Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water?s edge.
Skills: A merfolk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
The merfolk warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.
Amphibious (Ex): Merfolk can breathe both air and water, although they rarely travel more than a few feet from the water?s edge.
Skills: A merfolk has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
The merfolk warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.
[top]MERFOLK CHARACTERS
A merfolk?s favored class is bard.
SEE WIKIPEDIA ENTRY: Mermaid
System Reference Document -> List of Creatures (SRD)
SEE WIKIPEDIA ENTRY: Mermaid
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Aquatic Subtype | CR1/2 | Creature | D20 | Humanoid Type | LA1 | Medium Size | Neutral Alignment | Race | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 12:03 PM 0 Comments, 8,585 Views |
, 05-20-2007 at 11:05 AM
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