D20:Will-O'-Wisp Creature
[top]WILL-O?-WISP
Small (Aberration (Air)) CR 6 | ||
---|---|---|
HP 40, hd9d8 Initiative +13AC 29 (+1 size, +9 Dex, +9 deflection), touch 29, flat-fooded 20 Fort +3, Ref +12, Will +9 Speed Fly 50 ft. (perfect) (10 squares) Spot , Listen | ||
Standard attacks BAB +6, Grapple ?3 | ||
Attacks | ||
Full attack: Shock +16 melee touch (2d8 electricity) | ||
Special Attacks/Qualities | ||
? | ||
Darkvision 60 ft., immunity to magic, natural invisibility | ||
Skills Bluff +13, Diplomacy +3, Disguise +1 (+3 acting), Intimidate +3, Listen +17, Search +14, Spot +17, Survival +3 (+5 following tracks) | ||
Feats Alertness, Blind Fight, Dodge, Improved Initiative, Weapon FinesseB | ||
Str 1 Con 10 Dex 29 Int 15 Wis 16 Cha 12 | ||
Alignment Usually chaotic evil, Environment Temperate marshes, Organisation Solitary, pair, or string (3?4) |
Will-o?-wisps can be yellow, white, green, or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A will-o?-wisp?s body is a globe of spongy material about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch.
Will-o?-wisps speak Common and Auran. They have no vocal apparatus but can vibrate to create a voice with a ghostly sound.
[top]COMBAT
Will-o?-wisps usually avoid combat. They prefer to confuse and bewilder adventurers, luring them into morasses or other hazardous places. When they are forced to fight, they loose small electrical shocks, which act as melee touch attacks.
Immunity to Magic (Ex): A will-o?-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze.
Natural Invisibility (Ex): A startled or frightened will-o?-wisp can extinguish its glow, effectively becoming invisible as the spell.
SEE WIKIPEDIA ENTRY: Will-O\'-the-Wisp
System Reference Document -> List of Creatures (SRD)
Immunity to Magic (Ex): A will-o?-wisp is immune to most spells or spell-like abilities that allow spell resistance, except magic missile and maze.
Natural Invisibility (Ex): A startled or frightened will-o?-wisp can extinguish its glow, effectively becoming invisible as the spell.
SEE WIKIPEDIA ENTRY: Will-O\'-the-Wisp
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Aberration Type | Air Subtype | Chaotic Alignment | CR6 | Creature | D20 | Evil Alignment | LA- | Marsh Terrain | Small Size | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 12,070 Views |
, 05-20-2007 at 10:16 AM
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