=MERCANE =
Large (Outsider)
CR 5
HP 52 hp, hd7d8+21
AC 15 (?1 size, +2 Dex, +4 natural), touch 11, flat-fooded 14
Fort +8, Ref +7, Will +8
Speed 30 ft.
Initiative +2 (Dex)
Spot , Listen
Standard attacks
BAB +7, Grapple +13
Attacks
Full attack: Masterwork falchion +9/+4 (2d4+3) melee

Skills Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12
Feats Expertise, Improved Disarm, Improved Feint
Str 15
Con 16
Dex 15
Int 20
Wis 17
Cha 15
Alignment Always lawful neutral,
Environment Any land and underground,
Organisation Company (1?4 mercanes and 3?18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel)


Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages.
===COMBAT===
Spell-Like 3/day?dimension door, invisibility; 1/day?secret chest, plane shift. Caster level 14th; save DC 12 + spell level.
Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language.
Skills: Mercanes receive a +4 racial bonus on Appraise checks.

[top]MERCANE CHARACTERS

A mercane?s favored class is wizard. Player character mercanes have a level adjustment of +7.

System Reference Document -> Epic Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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