D20:Adamantine Golem Epic Creature

[top]ADAMANTINE GOLEM

Adamantine GolemAdamantine Golem
Huge (Construct)
CR 25
HP 337 hp, hd54d10+40
AC 37 (?2 size, ?1 Dex, +30 natural), touch 7, flat-fooded 37
Fort +18, Ref +17, Will +18
Speed 20 ft. (can?t run)
Initiative ?1 (Dex)
Spot , Listen
Standard attacks
BAB +40, Grapple +68
Attacks
Full attack: 2 slams +58 (6d10+20) melee
Special Attacks/Qualities
Trample
Construct traits, magic immunity, DR 20/epic and adamantine
Skills Jump +14
Str 51
Con ?
Dex 9
Int ?
Wis 11
Cha 1
Alignment Always neutral,
Environment Any land,
Organisation Solitary


An adamantine golem cannot speak or make any vocal noise, nor does it have any distinguishable odor.
An adamantine golem?s natural weapons are treated as epic for the purpose of overcoming damage reduction.

[top]Combat

Trample (Ex): As a standard action during its turn each round, the adamantine golem can literally run over an opponent at least one size category smaller than itself. The trample deals 8d10+30 points of bludgeoning Damage. Trampled opponents can either attempt attacks of opportunity at a ?4 penalty or Reflex saves (DC 57) for half Damage. The DC is Strength-based.
Magic Immunity (Ex): An adamantine golem is immune to all magical and supernatural effects.

[top]Construction

An adamantine golem?s body is sculpted from 45,000 pounds of pure iron and is then polymorphed into adamantine (using polymorph any object). The golem costs 500,000 gold pieces to create, which includes 25,000 gp for the body. Assembling the body requires a successful Craft (armorsmithing) or Craft (weaponsmithing) check (DC 40). The creator must be 30th level, have the Craft Epic Magic Arms and Armor feat, and be able to cast arcane spells. Completing the ritual drains 10,000 XP from the creator and requires crushing hand, geas/quest, and wish.
SEE WIKIPEDIA ENTRY: Golem


System Reference Document -> Epic Creatures
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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