D20:Dragon, Force Epic Creature


=FORCE DRAGON=
Type:Dragon (Force)
Environment:Any land and underground
Organization:Wyrmling, very young, young, juvenile and young adult: solitary or clutch (2?5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1?2 and 2?5 offspring)
Challenge Rating:Wyrmling Wyrmling 13; very young very young 19; young young 21; juvenile juvenile 25; young adult young adult 28; adult adult 31; mature adult mature adult 35; old old 37; very old very old 39; ancient ancient 43; wyrm wyrm 50; great wyrm great wyrm 59
Treasure:Double standard
Alignment:Usually neutral
Advancement:Wyrmling Wyrmling 21?24 HD (Huge) HD; very young very young 26?29 HD (Huge) HD; young young 31?34 HD (Gargantuan) HD; juvenile juvenile 36?39 HD (Gargantuan) HD; young adult young adult 41?44 HD (Gargantuan) HD; adult adult 46?49 HD (Gargantuan) HD; mature adult mature adult 51?54 HD (Colossal) HD; old old 56?59 HD (Colossal) HD; very old very old 61?64 HD (Colossal) HD; ancient ancient 66?69 HD (Colossal) HD; wyrm wyrm 71?74 HD (Colossal+) HD; great wyrm great wyrm 76+ HD (Colossal+) HD
Level Adjustment:?
Force Dragons by Age
AgeSizeHit Dice (hp)StrDexConIntWisChaBase Attack/
Grapple
AttackFort SaveRef SaveWill SaveBreath Weapon (DC)Frightful Presence DC
WyrmlingH20d12+100 (230)311021181918+20/+38+28+17+12+165d12 (25)24
Very youngH (25d12+150)312351023222322/+25+45+35+20+14+20 (10d12)28
YoungG30d12+210 (405)391025262726+30/+56+40+24+17+2515d12 (32)33
JuvenileG (35d12+315)542431029303130/+35+63+47+28+19+29 (20d12)36
Young adultG40d12+440 (700)471033343534+40/+70+54+33+22+3425d12 (41)42
AdultG (45d12+585)877511037383938/+45+77+61+37+24+38 (30d12)45
Mature adultC50d12+750 (1,075)551041424342+50/+88+64+42+27+4335d12 (50)51
OldC (55d12+935)1,292591045464746/+55+95+71+46+29+47 (40d12)54
Very oldC60d12+1,140 (1,530)631049505150+60/+102+78+51+32+5245d12 (59)60
AncientC (65d12+1,365)1,787671053545554/+65+109+85+55+34+56 (50d12)63
WyrmC+70d12+1,610 (2,065)711057585958+70/+116+92+60+37+6155d12 (68)69
Great wyrmC+ (75d12+1,875)2,362751061626362/+75+123+99+64+39+65 (60d12)72
[/indent]
Force Dragon Abilities by Age
AgeSpeedInitiativeACSpecial AbilitiesCaster LevelSR
Wyrmling60 ft., fly 250 ft. (poor)+031 (?2 size, +4 deflection, +19 natural), touch 12,
flat-footed 31
Damage reduction 10/magic,
deflecting force,
immune to force
3rd24
Very young60 ft., fly 250 ft. (poor)+0, touch 38 (?2 size, +6 deflection, +24 natural),
flat-footed 14
386th
Young60 ft., fly 300 ft. (clumsy)+043 (?4 size, +8 deflection, +29 natural), touch 14,
flat-footed 43
Damage reduction 15/magic9th30
Juvenile60 ft., fly 300 ft. (clumsy)+0, touch 50 (?4 size, +10 deflection, +34 natural),
flat-footed 16
50resilient sphere, blur12th
Young adult60 ft., fly 300 ft. (clumsy)+057 (?4 size, +12 deflection, +39 natural), touch 18,
flat-footed 57
Damage reduction 15/epic15th36
Adult60 ft., fly 300 ft. (clumsy)+0, touch 64 (?4 size, +14 deflection, +44 natural),
flat-footed 20
64Wall of force18th
Mature adult60 ft., fly 300 ft. (clumsy)+067 (?8 size, +16 deflection, +49 natural), touch 18,
flat-footed 67
Damage reduction 20/epic21st42
Old60 ft., fly 300 ft. (clumsy)+0, touch 74 (?8 size, +18 deflection, +54 natural),
flat-footed 20
74Forcecage, displacement24th
Very old60 ft., fly 300 ft. (clumsy)+081 (?8 size, +20 deflection, +59 natural), touch 22,
flat-footed 81
Damage reduction 25/epic27th48
Ancient60 ft., fly 300 ft. (clumsy)+0, touch 88 (?8 size, +22 deflection, +64 natural),
flat-footed 24
88Maze30th
Wyrm60 ft., fly 350 ft. (clumsy)+095 (?8 size, +24 deflection, +69 natural), touch 26,
flat-footed 95
33rd54
Great wyrm60 ft., fly 350 ft. (clumsy)+0, touch 102 (?8 size, +26 deflection, +74 natural),
flat-footed 28
102telekinetic sphere, invisibility36th

A force dragon?s natural weapons are treated as magic (wyrmling ? juvenile) or epic (young adult ? great wyrm) for the purpose of overcoming damage reduction.

[top]Combat

Breath Weapon (Su): A force dragon has one of breath weapon, a cone of force that tears through creatures and objects in its area to devastating effect.
Immune to Force (Ex): A force dragon cannot be harmed by any force effect, including magic missiles, explosive runes, mage?s sword, the sphere spells, or any other spell or effect with the Force descriptor. It can move freely through barriers made of force, such as a wall of force.
Deflecting Force (Su): A force dragon is protected by a shield of force that provides a deflection bonus to its AC. The deflection bonus is equal to the dragon?s Charisma bonus.
Blur (Su): When a force dragon reaches juvenile age, the force surrounding its body distorts the light around it so that it is hard to discern the dragon?s exact location. This functions as a continuous blur spell, giving the dragon concealment (20% miss chance).
Displacement (Su): An old force dragon?s deflecting force bends light even more ex-tremely, giving the dragon the benefit of the displacement spell (50% miss chance). This supersedes its blur ability.
Invisibility (Su): A great wyrm force dragon is a creature of pure force, and is completely invisible (as though protected by greater invisibility). A creature that can see invisible creatures must still contend with the dragon?s displacement ability.
Spell-Like 3/day?forcecage, maze, resilient sphere, telekinetic sphere, wall of force. The DCs are Charisma-based.
===Sample Force Dragon, Adult===
Dragon, Force Sample Force Dragon,Adult
Gargantuan (Dragon (Force))
CR 31
HP 877, hd45d12+585
AC 64 (?4 size, +14 deflection, +44 natural), touch 20, flat-fooded 64
Fort +37, Ref +24, Will +38
Speed 60 ft., fly 300 ft. (clumsy)
Initiative +0
Spot , Listen
Standard attacks
BAB +45, Grapple +77
Attacks
Full attack: Bite +61 (4d6+20/19-20) melee, 2 claws +56 (2d6+10/19-20) melee, 2 wings +56 (2d6+10/19-20) melee, tail slap +56 (2d8+30/19-20) melee
Special Attacks/Qualities
Crush 4d6+30 (DC 45), tail sweep 2d6+30 (DC 45), breath weapon, Frightful Presence (DC 46), spells (caster level 18th), spell-like abilities
Immunities, DR 15/epic, SR 39, Blindsense 60ft., keen senses, deflecting force, blur (20% miss chance)
Skills Appraise +50, Bluff +62, Concentration +61, Craft (alchemy) +50, Diplomacy +74, Escape Artist +48, Gather Information +20, Intimidate +68, Jump +32, Knowledge (all) +56, Listen +64, Search +72, Sense Motive +50, Spellcraft +68, Spot +74
Feats Alertness, Cleave, Combat Reflexes, Empower Spell-Like Ability, Flyby Attack, Hover, Improved Critical (bite), Improved Critical (claws), Improved Critical (wings), Improved Critical (tail slap), Improved Initiative, Improved Sunder, Maximize Spell-Like Ability, Power Attack, Spell Knowledge, Wingover
Str 51
Con 37
Dex 10
Int 38
Wis 39
Cha 38
Alignment Usually neutral,
Environment Any land and underground,
Organisation Solitary, pair, or family (1?2 and 2?5 offspring)


A force dragon?s natural weapons are treated as epic for the purpose of overcoming damage reduction.
Breath Weapon (Su): Cone of force, 60 ft., damage 30d12|ref= half (DC 45). The DC is Consitution-based.
Spell-Like 3/day?resilient sphere, wall of force. Caster level 18th; save DC 24 + spell level.
Immunities (Ex): Immune to sleep and paralysis, immune to force effects.
Sorcerer Spells Known (6/10/10/ 9/9/9/9/8/7/5; base DC 24 + spell level): 0?arcane mark, dancing lights, detect magic, flare, ghost sound, light, mending, open/close, read magic; 1st?disguise self, comprehend languages, detect secret doors, magic missile, true strike; 2nd? bull?s strength, cat?s grace, darkness, locate object, mirror image; 3rd?clairaudience/clairvoyance, fireball, haste, lightning bolt; 4th?charm monster, greater invisibility, scrying, stoneskin; 5th?contact other plane, dream, hold monster, teleport; 6th?analyze dweomer, greater dispell magic, true seeing; 7th?forcecage, spell turning, summon monster vII; 8th?polymorph any object, protection from spells; 9th? time stop.
Possessions: Crystal ball with true seeing, circlet of eyes*, pearl of power (7th-level spell), 8,000 gp. *Variant of robe of eyes; benefit included in Search and Spot skill modifiers.
SEE WIKIPEDIA ENTRY: Dragon

System Reference Document -> Epic Creatures (SRD)
 
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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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