D20:Plant Growth Spell
Plant Growth
Drd 3, Plant 3, Rgr 3
V, S, DF
1 standard action
See text
Target or
Target or
See text
Instantaneous
None
Overgrowth: This effect causes normal vegetation (grasses, briars, bushes, creepers, thistles, trees, vines) within long range (400 feet + 40 feet per caster level) to become thick and overgrown. The plants entwine to form a thicket or jungle that creatures must hack or force a way through. Speed drops to 5 feet, or 10 feet for Large or larger creatures. The area must have brush and trees in it for this spell to take effect.
At your option, the area can be a 100-foot-radius circle, a 150-foot-radius semicircle, or a 200-foot-radius quarter circle.
You may designate places within the area that are not affected.
Enrichment: This effect targets plants within a range of one-half mile, raising their potential productivity over the course of the next year to one-third above normal.
Plant growth counters diminish plants.
This spell has no effect on plant creatures.
Back to System Reference Document → Spells.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 4,874 Views |
, 05-19-2007 at 11:31 PM
Tags for this Page
Similar Pages
-
Plant Defiance (Feat)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-19-2007, 11:31 PM -
Plant Control (Feat)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-19-2007, 11:30 PM -
Animal Growth (Spell)
By Arjan in forum D20 system reference documentComments: 0Last Post: 05-19-2007, 09:49 PM -
Plant (SRD)
By Arjan in forum CategoryComments: 0Last Post: 02-18-2007, 05:40 PM
Bookmarks