D20:Destruction Domain Cleric Domain
[top]DESTRUCTION DOMAIN
Granted Power: You gain the smite power, the supernatural ability to make a single melee attack with a +4 bonus on attack rolls and a bonus on damage rolls equal to your cleric level (if you hit). You must declare the smite before making the attack. This ability is usable once per day.
Destruction Domain Spells
System Reference Document
Destruction Domain Spells
- 1 Inflict Light Wounds: Touch attack, 1d8 damage +1/level (max +5).
- 2 Shatter: Sonic vibration damages objects or crystalline creatures.
- 3 Contagion: Infects subject with chosen disease.
- 4 Inflict Critical Wounds: Touch attack, 4d8 damage +1/level (max +20).
- 5 Mass Inflict Light Wounds: Deals 1d8 damage +1/level to any creatures.
- 6 Harm: Deals 10 points/level damage to target.
- 7 Disintegrate: Makes one creature or object vanish.
- 8 Earthquake: Intense tremor shakes 80-ft.-radius.
- 9 Implosion: Kills one creature/round.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:04 PM 0 Comments, 4,990 Views |
, 08-26-2007 at 03:06 PM
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