D20:Geas/Quest Spell
Geas/Quest
Brd 6, Clr 6, Sor/Wiz 6
10 minutes
One living creature
None
Instead of taking penalties to ability scores (as with lesser geas), the subject takes 3d6 points of damage each day it does not attempt to follow the geas/quest. Additionally, each day it must make a Fortitude saving throw or become sickened. These effects end 24 hours after the creature attempts to resume the geas/ quest.
A remove curse spell ends a geas/quest spell only if its caster level is at least two higher than your caster level. Break enchantment does not end a geas/quest, but limited wish, miracle, and wish do.
Bards, sorcerers, and wizards usually refer to this spell as geas, while clerics call the same spell quest.
Back to System Reference Document → Spells.
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Bard | Cleric | Compulsion | D20 | Enchantment | Language-Dependent Effect | Mind-Affecting Effect | Sorcerer/Wizard | Spell | SRD
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 6,014 Views |
, 05-20-2007 at 09:09 AM
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