D20:Titan Creature
[top]TITAN
CR 21 | ||
---|---|---|
HP 370, hd20d8+280 Initiative +1AC 38 (?2 size, +19 natural, +11 +4 half-plate armor), touch 8, flat-fooded 38 Fort +26, Ref +13, Will +21 Speed 40 ft. in half-plate armor (8 squares); base speed 60 ft. Spot , Listen | ||
Standard attacks BAB +20, Grapple +44 | ||
Attacks | ||
Full attack: Gargantuan +3 adamantine warhammer +37/+32/+27/+22 melee (4d6+27/x3) or +3 javelin +22 ranged (2d6+19) or 2 slams +34 (1d8+16) | ||
Special Attacks/Qualities | ||
Oversized weapon, spell-like abilities | ||
Damage reduction 15/lawful, darkvision 60 ft., spell resistance 32 | ||
Skills Balance +7, Bluff +19, Climb +22, Concentration +37, Craft (any one) +28, Diplomacy +11, Disguise +7 (+9 acting), Heal +20, Intimidate +32, Jump +38, Knowledge (any one) +28, Listen +32, Perform (oratory) +30, Sense Motive +32, Search +28, Spellcraft +17, Spot +32, Survival +9 (+11 following tracks), Swim +16 | ||
Feats Awesome Blow, Blind Fight, Cleave, Improved Bull Rush, Improved Sunder, Power Attack, Quicken Spell-Like Ability (chain lightning) | ||
Str 43 Con 39 Dex 12 Int 21 Wis 28 Cha 24 | ||
Alignment Always chaotic (any), Environment A chaotic good-aligned plane, Organisation Solitary or pair |
Titans speak Abyssal, Common, Celestial, Draconic, and Giant.
[top]COMBAT
A titan?s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned for the purpose of overcoming damage reduction.
Oversized Weapon (Ex): A titan wields a great, two-handed warhammer (big enough for Gargantuan creatures) without penalty.
Spell-Like Abilities: At will?chain lightning (DC 23), charm monster (DC 21), cure critical wounds (DC 21), fire storm (DC 24), greater dispel magic, hold monster (DC 22), invisibility, invisibility purge, levitate, persistent image (DC 22),polymorph (humanoid forms only, duration 1 hour); 3/day?etherealness, word of chaos (DC 22), summon nature?s ally IX; 1/day?gate, maze, meteor swarm (DC 26). Caster level 20th. The save DCs are Charisma-based.
In addition, titans of good or neutral alignment can use the following additional spell-like abilities: At will?daylight, holy smite (DC 21), remove curse (DC 21); 1/day?greater restoration. Caster level 20th. The save DCs are Charisma-based.
Titans of evil alignment can use the following additional spell-like abilities: At will?bestow curse (DC 21), deeper darkness, unholy blight (DC 21); 1/day?crushing hand (DC 26). Caster level 20th. The save DCs are Charisma-based.
Change Shape (Su): A titan can assume the form of any Small or Medium humanoid. The titan retains its oversized weapon special attack regardless of form.
Oversized Weapon (Ex): A titan wields a great, two-handed warhammer (big enough for Gargantuan creatures) without penalty.
Spell-Like Abilities: At will?chain lightning (DC 23), charm monster (DC 21), cure critical wounds (DC 21), fire storm (DC 24), greater dispel magic, hold monster (DC 22), invisibility, invisibility purge, levitate, persistent image (DC 22),
In addition, titans of good or neutral alignment can use the following additional spell-like abilities: At will?daylight, holy smite (DC 21), remove curse (DC 21); 1/day?greater restoration. Caster level 20th. The save DCs are Charisma-based.
Titans of evil alignment can use the following additional spell-like abilities: At will?bestow curse (DC 21), deeper darkness, unholy blight (DC 21); 1/day?crushing hand (DC 26). Caster level 20th. The save DCs are Charisma-based.
Change Shape (Su): A titan can assume the form of any Small or Medium humanoid. The titan retains its oversized weapon special attack regardless of form.
[top]TACTICS ROUND-BY-ROUND
Titans enjoy combat and usually close with their foes. If that proves ineffective, they swiftly back off and pelt the foe with spell-like abilities and magical effects. Because of a titan?s Quicken Spell-Like Ability feat, it can use chain lightning as a free action, and frequently attacks in melee while lashing out with this ability at the same time.
Prior to combat: Invisibility purge or invisibility.
Round 1: Charge and attempt to sunder the weapon of the most dangerous foe. Hurl chain lightning at opponents standing away from the fight.
Round 2: Full attack against the disarmed opponent, and hurl chain lightning at other opponents.
Round 3: Back away from first opponent and use maze or meteor swarm on any spellcaster causing trouble.
Round 4: Sunder the weapon of the next most effective combatant, or use greater dispel magic on all nearby opponents.
Round 5: Full attack against any nearby opponent, or use fire storm.
Use another quickened chain lightning if foes seem really dangerous.
A titan usually reserves its gate and etherealness abilities to escape a fight that is not going well.
SEE WIKIPEDIA ENTRY: Titan
System Reference Document -> List of Creatures (SRD)
Prior to combat: Invisibility purge or invisibility.
Round 1: Charge and attempt to sunder the weapon of the most dangerous foe. Hurl chain lightning at opponents standing away from the fight.
Round 2: Full attack against the disarmed opponent, and hurl chain lightning at other opponents.
Round 3: Back away from first opponent and use maze or meteor swarm on any spellcaster causing trouble.
Round 4: Sunder the weapon of the next most effective combatant, or use greater dispel magic on all nearby opponents.
Round 5: Full attack against any nearby opponent, or use fire storm.
Use another quickened chain lightning if foes seem really dangerous.
A titan usually reserves its gate and etherealness abilities to escape a fight that is not going well.
SEE WIKIPEDIA ENTRY: Titan
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 8,138 Views |
, 05-20-2007 at 09:05 AM
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