D20:Chimera Creature
[top]CHIMERA
Large (Magical Beast) CR 7 | ||
---|---|---|
HP 76, hd9d10+27 Initiative +1AC 19 (?1 size, +1 Dex, +9 natural), touch 10, flat-fooded 18 Fort +9, Ref +7, Will +6 Speed 30 ft. (6 squares), fly 50 ft. (poor) Spot , Listen | ||
Standard attacks BAB +9, Grapple +17 | ||
Attacks | ||
Full attack: Bite +12 melee (2d6+4) and bite +12 melee (1d8+4) and gore +12 melee (1d8+4) and 2 claws +10 melee (1d6+2) | ||
Special Attacks/Qualities | ||
Breath weapon | ||
Darkvision 60 ft., low-light vision, scent | ||
Skills Hide +1*, Listen +9, Spot +9 | ||
Feats Alertness, Hover, Iron Will, Multiattack | ||
Str 19 Con 17 Dex 13 Int 4 Wis 13 Cha 10 | ||
Alignment Usually chaotic evil, Environment Temperate hills, Organisation Solitary, pride (3?5), or flight (6?13) |
A chimera is about 5 feet tall at the shoulder, nearly 10 feet long, and weighs about 4,000 pounds. A chimera?s dragon head might be black, blue, green, red, or white.
Chimeras can speak Draconic but seldom bother to do so, except when toadying to more powerful creatures.
[top]COMBAT
The chimera prefers to surprise prey. It often swoops down from the sky or lies concealed until it charges. The dragon head can loose a breath weapon instead of biting. Several chimeras attack in concert.
Breath Weapon (Su): A chimera?s breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera?s breath weapon is usable once every 1d4 rounds, deals 3d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Consitution-based.
To determine a chimera?s head color and breath weapon randomly, roll 1d10 and consult the table below.
Skills: A chimera?s three heads give it a +2 racial bonus on Spot and Listen checks.
Carrying Capacity: A light load for a chimera is up to 348 pounds; a medium load, 349?699 pounds, and a heavy load, 700?1,050 pounds.
SEE WIKIPEDIA ENTRY: Chimera
System Reference Document -> List of Creatures (SRD)
Breath Weapon (Su): A chimera?s breath weapon depends on the color of its dragon head, as summarized on the table below. Regardless of its type, a chimera?s breath weapon is usable once every 1d4 rounds, deals 3d8 points of damage, and allows a DC 17 Reflex save for half damage. The save DC is Consitution-based.
To determine a chimera?s head color and breath weapon randomly, roll 1d10 and consult the table below.
1d10 | Head Color | Breath Weapon |
---|---|---|
1?2 | Black | 40-foot line of acid |
3?4 | Blue | 40-foot line of lightning |
5?6 | Green | 20-foot cone of gas (acid) |
7?8 | Red | 20-foot cone of fire |
9?10 | White | 20-foot cone of cold |
- In areas of scrubland or brush, a chimera gains a +4 racial bonus on Hide checks.
Carrying Capacity: A light load for a chimera is up to 348 pounds; a medium load, 349?699 pounds, and a heavy load, 700?1,050 pounds.
SEE WIKIPEDIA ENTRY: Chimera
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Chaotic Alignment | Cohort | CR7 | Creature | D20 | Evil Alignment | Hills Terrain | LA2 | Large Size | Magical Beast Type | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 5,228 Views |
, 05-19-2007 at 11:14 PM
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