D20:Air Domain Cleric Domain
[top]AIR DOMAIN
Granted Powers: Turn or destroy earth creatures as a good cleric turns undead. Rebuke, command, or bolster air creatures as an evil cleric rebukes undead. Use these abilities a total number of times per day equal to 3 + your Charisma modifier. This granted power is a supernatural ability.
Air Domain Spells
*Cast as an air spell only.
System Reference Document
Air Domain Spells
- 1 Obscuring Mist: Fog surrounds you.
- 2 Wind Wall: Deflects arrows, smaller creatures, and gases.
- 3 Gaseous Form: Subject becomes insubstantial and can fly slowly.
- 4 Air Walk: Subject treads on air as if solid (climb at 45-degree angle).
- 5 Control Winds: Change wind direction and speed.
- 6 Chain Lightning: 1d6/level damage; 1 secondary bolt/level each deals half damage.
- 7 Control Weather: Changes weather in local area.
- 8 Whirlwind: Cyclone deals damage and can pick up creatures.
- 9 Elemental Swarm*: Summons multiple elementals.
*Cast as an air spell only.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:04 PM 0 Comments, 8,932 Views |
, 08-26-2007 at 02:59 PM
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