D20:Shark, Huge Creature
[top]HUGE SHARK
CR 4 | ||
---|---|---|
HP 65, hd10d8+20 Initiative +6AC 15 (?2 size, +2 Dex, +5 natural),, touch 10, flat-fooded 13 Fort +11, Ref +9, Will +4 Speed Swim 60 ft. (12 squares) Spot , Listen | ||
Standard attacks BAB +7, Grapple +20 | ||
Attacks | ||
Full attack: Bite +10 melee (2d6+7) | ||
Special Attacks/Qualities | ||
? | ||
Blindsense, keen scent | ||
Skills Listen +10, Spot +10, Swim +13 | ||
Feats Alertness, Great Fortitude, Improved Initiative, Iron Will | ||
Str 21 Con 15 Dex 15 Int 1 Wis 12 Cha 2 | ||
Alignment Always neutral, Environment Cold aquatic, Organisation Solitary, school (2?5), or pack (6?11) |
These carnivorous fish are aggressive and liable to make unprovoked attacks against anything that approaches them. Smaller sharks are from 5 to 8 feet long and not usually dangerous to creatures other than their prey. Large sharks can reach around 15 feet in length and are a serious threat. Huge sharks are true monsters, like great whites, that can exceed 20 feet in length.
[top]COMBAT
Sharks circle and observe potential prey, then dart in and bite with their powerful jaws.
Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark
System Reference Document -> List of Creatures (SRD)
Blindsense (Ex): A shark can locate creatures underwater within a 30-foot radius. This ability works only when the shark is underwater.
Keen Scent (Ex): A shark can notice creatures by scent in a 180-foot radius and detect blood in the water at ranges of up to a mile.
Skills: A shark has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
SEE WIKIPEDIA ENTRY: Shark
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Animal Type | Aquatic Subtype | Cold Climate | CR4 | Creature | D20 | Huge Size | LA- | Neutral Alignment | SRD
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 7,982 Views |
, 05-20-2007 at 12:37 AM
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