D20:Call Weaponry Power
Psychoportation (Teleportation) | |
Level: | Psychic warrior 1 |
---|---|
Display: | Material |
Range: | 0 ft.Template:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | 1 min./level; see text (D) |
Saving Throw: | None |
Power Resistance: | No |
Power Points: | 1 |
Weapons gained by call weaponry are distinctive due to their astral glimmer. They are considered magic weapons and thus are effective against damage reduction that requires a magic weapon to overcome.
Augment: For every 4 additional power points you spend, this power improves the weapon?s enhancement bonus on attack rolls and damage rolls by 1.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: D20 | Power | Psion | Psionic | Psychic Warrior | Psychoportation | SRD | Teleportation | Teleportation Effect | Wilder
Created by Last edited by , 10-23-2011 at 11:55 AM 0 Comments, 6,006 Views |
, 04-03-2007 at 12:50 AM
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