D20:Werebear Creature
[top]WEREBEAR
Medium (Humanoid (Human, Shapechanger)) CR 5 | ||
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HP 62, hd1d8+1 plus 6d8+30 Initiative +0AC 15 (+2 natural, +3 studded leather armor),, touch 10, flat-fooded 15 Fort +8, Ref +5, Will +4 Speed 30 ft. (6 squares) Spot , Listen | ||
Standard attacks BAB +5, Grapple +6 | ||
Attacks | ||
Full attack: Greataxe +6 melee (1d12+1/x3) or throwing axe +5 ranged (1d6+1) | ||
Special Attacks/Qualities | ||
? | ||
Alternate form, bear empathy, low-light vision, scent | ||
Skills Handle Animal +3, Listen +4, Spot +4, Swim +1 | ||
Feats Endurance, Iron WillB, Multiattack, Power Attack, Run, TrackB | ||
Str 13 Con 12 Dex 11 Int 10 Wis 11 Cha 8 | ||
Alignment Always lawful good, Environment Cold forests, Organisation Solitary, pair, family (3?4), or troupe (2?4 plus 1?4 brown bears) |
Werebears in humanoid form tend to be stout, well-muscled, and hairy. Their brown hair is thick, and males usually wear beards. They may have reddish, blond, ivory, or black hair, matching the color of the ursine form. They dress in simple cloth and leather garments that are easy to remove, repair, or replace
[top]COMBAT
Werebears fight just as brown bears do in animal form. In humanoid or hybrid form, they favor large, heavy weapons such as greataxes or greatswords. The werebear?s greataxe is a Medium weapon, so it can wield the axe in one hand in hybrid form.
Alternate Form (Su): A werebear can assume the form of a brown bear or a bear-humanoid hybrid.
Bear Empathy (Ex): Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a werebear?s bite attack in animal or hybrid form must succeed on a DC 15 Fortutude save or contract lycanthropy.
Improved Grab (Ex): To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Skills: Werebears have a +4 racial bonus on Swim checks in any bear form.
The werebear presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str13, Dex11, Con12, Int10, Wis9, Cha8.
SEE WIKIPEDIA ENTRY: Lycanthrope
System Reference Document -> List of Creatures (SRD)
Alternate Form (Su): A werebear can assume the form of a brown bear or a bear-humanoid hybrid.
Bear Empathy (Ex): Communicate with bears and dire bears, and +4 racial bonus on Charisma-based checks against bears and dire bears.
Curse of Lycanthropy (Su): Any humanoid or giant hit by a werebear?s bite attack in animal or hybrid form must succeed on a DC 15 Fortutude save or contract lycanthropy.
Improved Grab (Ex): To use this ability, a werebear must be in bear form and must hit with a claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.
Skills: Werebears have a +4 racial bonus on Swim checks in any bear form.
The werebear presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str13, Dex11, Con12, Int10, Wis9, Cha8.
SEE WIKIPEDIA ENTRY: Lycanthrope
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Cohort | Cold Climate | CR5 | Creature | D20 | Forest Terrain | Good Alignment | Human Subtype | Humanoid Type | LA3 | Large Size | Lawful Alignment | Lycanthrope | Medium Size | Shapechanger Subtype | SRD
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 8,009 Views |
, 05-20-2007 at 10:12 AM
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