D20:Fire Elemental, Huge Creature
[top]HUGE FIRE ELEMENTAL
CR 7 | ||
---|---|---|
HP 136, hd16d8+64 Initiative +11AC 19 (?2 size, +7 Dex, +4 natural), touch 15, flat-fooded 12 Fort +9, Ref +17, Will +7 Speed 60 ft. (12 squares) Spot , Listen | ||
Standard attacks BAB +12, Grapple +24 | ||
Attacks | ||
Full attack: 2 slams +17 melee (2d8+4 plus 2d8 fire) | ||
Special Attacks/Qualities | ||
Burn | ||
Damage reduction 5/?, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold | ||
Skills Listen +11, Spot +12 | ||
Feats Alertness, Combat Reflexes, Dodge, Improved Initiative B, Iron Will, Mobility, Spring Attack, Weapon FinesseB | ||
Str 18 Con 18 Dex 25 Int 6 Wis 11 Cha 11 | ||
Alignment Usually neutral, Environment Elemental Plane of Fire, Organisation Solitary |
A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.
Fire elementals speak Ignan, though they rarely choose to do so.
[top]COMBAT
A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.
Burn (Ex): A fire elemental?s slam attack deals bludgeoning damage plus fire damage from the elemental?s flaming body. Those hit by a fire elemental?s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental?s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Consitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental?s attack, and also catch on fire unless they succeed on a Reflex save.
System Reference Document -> List of Creatures (SRD)
Burn (Ex): A fire elemental?s slam attack deals bludgeoning damage plus fire damage from the elemental?s flaming body. Those hit by a fire elemental?s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental?s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Consitution- based.
Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental?s attack, and also catch on fire unless they succeed on a Reflex save.
Fire Elemental Sizes | |||
---|---|---|---|
Elemental | Height | Weight | Burn Save DC |
Huge | 32 ft. | 8 lb. | 22 |
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR7 | Creature | D20 | Elemental Plane Of Fire | Elemental Type | Extraplanar Subtype | Fire Subtype | Huge Size | LA- | Neutral Alignment | SRD
Created by Last edited by , 10-23-2011 at 11:54 AM 0 Comments, 12,176 Views |
, 02-14-2007 at 02:42 AM
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