D20:Winter Wolf Creature
[top]WINTER WOLF
Large (Magical Beast (Cold)) CR 5 | ||
---|---|---|
HP 51, hd6d10+18 Initiative +5AC 15 (?1 size, +1 Dex, +5 natural), touch 10, flat-fooded 14 Fort +8, Ref +6, Will +3 Speed 50 ft. (10 squares) Spot , Listen | ||
Standard attacks BAB +6, Grapple +14 | ||
Attacks | ||
Full attack: Bite +9 melee (1d8+6 plus 1d6 cold) | ||
Special Attacks/Qualities | ||
Breath weapon, freezing bite, trip | ||
Darkvision 60 ft., immunity to cold, low-light vision, scent, vulnerability to fire | ||
Skills Hide ?1*, Listen +6, Move Silently +7, Spot +6, Survival +1* | ||
Feats Alertness, Improved Initiative, Track | ||
Str 18 Con 16 Dex 13 Int 9 Wis 13 Cha 10 | ||
Alignment Usually neutral evil, Environment Cold forests, Organisation Solitary, pair, or pack (3?5) |
A winter wolf grows about 8 feet long and stands about 4-1/2 feet at the shoulder. It weighs about 450 pounds.
Winter wolves can speak Giant and Common.
[top]COMBAT
Winter wolves typically hunt in packs. Their size, cunning, and formidable breath weapon allow them to hunt and kill creatures much larger than themselves. A pack usually circles an opponent, each wolf attacking in turn to exhaust it. If they?re in a hurry, white wolves try to pin their foes.
Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Consitution-based.
Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.
Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.
Skills: Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: Wolf
System Reference Document -> List of Creatures (SRD)
Breath Weapon (Su): 15-foot cone, once every 1d4 rounds, damage 4d6 cold, Reflex DC 16 half. The save DC is Consitution-based.
Freezing Bite (Su): A winter wolf deals an extra 1d6 points of cold damage every time it bites an opponent, as if its bite were a frost weapon.
Trip (Ex): A winter wolf that hits with a bite attack can attempt to trip the opponent (+8 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the winter wolf.
Skills: Winter wolves have a +1 racial bonus on Listen, Move Silently, and Spot checks. Winter wolves have a +2 racial bonus on Hide checks. *Their natural coloration grants them a +7 racial bonus on Hide checks in areas of snow and ice. A winter wolf has a +4 racial bonus on Survival checks when tracking by scent.
SEE WIKIPEDIA ENTRY: Wolf
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Cohort | Cold Climate | Cold Subtype | CR5 | Creature | D20 | Evil Alignment | Forest Terrain | LA3 | Large Size | Magical Beast Type | Mount | Neutral Alignment | SRD
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 9,972 Views |
, 05-20-2007 at 10:17 AM
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