D20:Alchemical Silver Term
[top]Silver, Alchemical
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.
On a successful attack with a silvered weapon, the wielder takes a ?1 penalty on the damage roll (with the usual minimum of 1 point of damage). The alchemical silvering process can?t be applied to nonmetal items, and it doesn?t work on rare metals such as adamantine, cold iron, and mithral.
Alchemical silver has 10 hit points per inch of thickness and hardness 8.
System Reference Document -> Equipment
On a successful attack with a silvered weapon, the wielder takes a ?1 penalty on the damage roll (with the usual minimum of 1 point of damage). The alchemical silvering process can?t be applied to nonmetal items, and it doesn?t work on rare metals such as adamantine, cold iron, and mithral.
Alchemical silver has 10 hit points per inch of thickness and hardness 8.
Type of Alchemical Silver Item | Item Cost Modifier |
---|---|
Ammunition | +2 gp |
Light weapon | +20 gp |
One-handed weapon, or one head of a double weapon | +90 gp |
Two-handed weapon, or both heads of a double weapon | +180 gp |
System Reference Document -> Equipment
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:56 AM 0 Comments, 8,453 Views |
, 05-19-2007 at 09:45 PM
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