D20:Xorn, Elder Creature
[top]ELDER XORN
CR 8 | ||
---|---|---|
HP 130, hd15d8+63 Initiative +0AC 25 (?1 size, +16 natural),, touch 9, flat-fooded 25 Fort +13, Ref +9, Will +9 Speed 20 ft. (4 squares), burrow 20 ft. Spot , Listen | ||
Standard attacks BAB +15, Grapple 26 | ||
Attacks | ||
Full attack: Bite +21 melee (4d8+7) and 3 claws +19 melee (1d6+3) | ||
Special Attacks/Qualities | ||
? | ||
All-around vision, earth glide, damage reduction 5/bludgeoning, darkvision 60 ft., immunity to cold and fire, resistance to electricity 10, tremorsense 60 ft. | ||
Skills Hide +14, Intimidate +18, Knowledge (dungeoneering) +18, Listen +18, Move Silently +18, Search +22, Spot +22, Survival+18 (+20 following tracks or underground) | ||
Feats Awesome Blow, CleaveB, Great Cleave, Improved Bull Rush, Multiattack, Power Attack, Toughness | ||
Str 25 Con 19 Dex 10 Int 10 Wis 11 Cha 10 | ||
Alignment Usually neutral, Environment Elemental Plane of Earth, Organisation Solitary, pair, or party (6?11) |
Xorns speak Common and Terran.
[top]COMBAT
Xorns do not attack fleshly beings except to defend themselves or their property, since they cannot digest meat. Xorns are indifferent to creatures of the Material Plane?with the sole exception of anyone carrying a significant amount of precious metals or minerals, which xorns eat. They can smell food up to 20 feet away. A xorn can be quite aggressive when seeking food, especially on the Material Plane, where such sustenance is harder to find than it is on its native plane.
A xorn?s favorite mode of attack is to wait just beneath a stone surface until a foe comes within reach, then emerge suddenly. Groups of xorns often send one of their number to the surface to negotiate for food while the remainder position themselves for a surprise attack.
All-Around Vision (Ex): A xorn?s symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can?t be flanked.
Earth Glide (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortutude save.
System Reference Document -> List of Creatures (SRD)
A xorn?s favorite mode of attack is to wait just beneath a stone surface until a foe comes within reach, then emerge suddenly. Groups of xorns often send one of their number to the surface to negotiate for food while the remainder position themselves for a surprise attack.
All-Around Vision (Ex): A xorn?s symmetrically placed eyes allow it to look in any direction, providing a +4 racial bonus on Spot and Search checks. A xorn can?t be flanked.
Earth Glide (Ex): A xorn can glide through stone, dirt, or almost any other sort of earth except metal as easily as a fish swims through water. Its burrowing leaves behind no tunnel or hole, nor does it create any ripple or other signs of its presence. A move earth spell cast on an area containing a burrowing xorn flings the xorn back 30 feet, stunning the creature for 1 round unless it succeeds on a DC 15 Fortutude save.
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: CR8 | Creature | D20 | D20 Stat Block | Earth Subtype | Elemental Plane Of Earth | Extraplanar Subtype | LA- | Large Size | Neutral Alignment | Outsider Type | SRD
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 7,722 Views |
, 05-20-2007 at 10:21 AM
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