D20:Summon Nature's Ally I Spell
Summon Nature?s Ally I
Drd 1, Rgr 1
V, S, DF
1 round
Close (25 ft. + 5 ft./2 levels)
One summoned creature
1 round/level (D)
None
A summoned monster cannot summon or otherwise conjure another creature, nor can it use any teleportation or planar travel abilities. Creatures cannot be summoned into an environment that cannot support them.
The spell conjures one of the creatures from the 1st-level list on the accompanying Summon Nature?s Ally table. You choose which kind of creature to summon, and you can change that choice each time you cast the spell. All the creatures on the table are neutral unless otherwise noted.
Summon Nature's Ally Table
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Air Effect | Chaotic Effect | Conjuration | D20 | Druid | Earth Effect | Evil Effect | Fire Effect | Good Effect | Lawful Effect | Ranger | Spell | SRD | Summoning | Water Effect
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 7,312 Views |
, 05-20-2007 at 01:17 AM
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