D20:Bolts of Bedevilment Spell



Bolts Of Bedevilment
Madness 5
V, S
One action
Medium (100 ft. + 10 ft./level)
Ray
1 round/level
Will negates
This spell grants the caster the ability to make one ray attack per round. The ray dazes one living creature, clouding its mind so that it takes no action for 1d3 rounds. The creature is not stunned (so attackers get no special advantage against it), but it can?t move, cast spells, use mental abilities, and so on.

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The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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