D20:Aasimar Creature
[top]AASIMAR
CR 1/2 | ||
---|---|---|
HP 5, hd1d8+1 Initiative +4AC 16 (+4 scale mail, +2 heavy shield), touch 10, flat-fooded 16 Fort +3, Ref +0, Will +0 Speed 20 ft. in scale mail (4 squares); base speed 30 ft. Spot , Listen | ||
Standard attacks BAB +1, Grapple +2 | ||
Attacks | ||
Full attack: Longsword +2 melee (1d8+1/19?20) or light crossbow +1 ranged (1d8/19?20) | ||
Special Attacks/Qualities | ||
Daylight | ||
Darkvision 60 ft., resistance to acid 5, cold 5, and electricity 5 | ||
Skills Heal +4, Knowledge (religion) +1, Listen +3, Ride +1, Spot +3 | ||
Feats Improved Initiative | ||
Str 13 Con 12 Dex 11 Int 10 Wis 11 Cha 10 | ||
Alignment Usually good (any), Environment Temperate plains, Organisation Solitary, pair, or team (3?4) |
Aasimars are usually tall, good-looking, and generally pleasant. Some have a minor physical trait suggesting their heritage, such as silver hair, golden eyes, or an unnaturally intense stare.
Most aasimars are decidedly good-aligned. They fight against evil causes and attempt to sway others to do the right thing. Occasionally they take on the vengeful, judgmental aspect of their celestial ancestor, but this is rare.
[top]Combat
Aasimars usually like a fair, straightforward contest. Against a particularly evil foe, however, they fight with utter conviction and to the death.
Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.
Skills: An aasimar has a +2 racial bonus on Spot and Listen checks.
The aasimar warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.
Daylight (Sp): An aasimar can use daylight once per day as a 1st-level caster or a caster of his class levels, whichever is higher.
Skills: An aasimar has a +2 racial bonus on Spot and Listen checks.
The aasimar warrior presented here had the following ability scores before racial adjustments: Str13, Dex11, Con12, Int10, Wis9, Cha8.
[top]Aasimar as Characters
Aasimar characters possess the following racial traits.
System Reference Document -> List of Creatures
- +2 Wisdom, +2 Charisma.
- Medium size.
- An aasimar?s base land speed is 30 feet.
- Darkvision: Aasimars can see in the dark up to 60 feet.
- Racial Skills: Aasimars have a +2 racial bonus on Spot and Listen checks.
- Racial Feats: An aasimar gains feats according to its class levels.
- Special Attacks (see above): Daylight.
- Special Qualities (see above): Resistance to acid 5, cold 5, and electricity 5.
- Automatic Languages: Common, Celestial. Bonus Languages: Draconic, Dwarven, Elven, Gnome, Halfling, Sylvan.
- Favored Class: Paladin.
- Level adjustment +1.
System Reference Document -> List of Creatures
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Any Good Alignment | CR1/2 | Creature | D20 | Good Alignment | LA1 | Medium Size | Native Subtype | Outsider Type | Plains Terrain | Race | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 11:56 AM 0 Comments, 13,870 Views |
, 05-19-2007 at 09:39 PM
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