D20:Safe Time Epic Spell
Conjuration [ | |
Spellcraft DC: | 64 |
---|---|
Components: | V, S |
Range: | TouchTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Contingent until expended, then 1 round of safe time |
Saving Throw: | None |
Spell Resistance: | No |
To Develop: | 576,000 gp; 12 days; 23,040 XP. Seed: transport (DC 27). Factors: move to time stream (+8 DC), reduce static time to 1 round (ad hoc +4 DC), activates when you would otherwise take 50 or more points of damage (+25 DC). |
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 4,838 Views |
, 05-20-2007 at 12:22 AM
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