D20:Energy Epic Spell Seed
Evocation [ | |
Spellcraft DC: | 19 |
---|---|
Components: | V, S |
Range: | 300 ft. or touched creature or object of 2,000 lb. or lessTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Instantaneous or 20 hours (see text) |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
The caster can also use the energy seed to create a spell that carefully releases and balances the emanation of cold, electricity, and fire, creating specific weather effects for a period of 20 hours. Using the energy seed this way has a base Spellcraft DC of 25. The area extends to a two-mile-radius centered on the caster. Once the spell is cast, the weather takes 10 minutes to manifest. Ordinarily, a caster can?t directly target a creature or object, though indirect effects are possible. This seed can create cold snaps, heat waves, thunderstorms, fogs, blizzards?even a tornado that moves randomly in the affected area. Creating targeted damaging effects requires an additional use of the energy seed.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Acid Effect | Cold Effect | D20 | Electricity Effect | Epic | Evocation | Fire Effect | Seed | Spell | SRD
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 10,025 Views |
, 05-20-2007 at 01:11 AM
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