D20:Ghoul Creature
[top]GHOUL
Medium (Undead) CR 1 | ||
---|---|---|
HP 13, hd2d12 Initiative +2AC 14 (+2 Dex, +2 natural), touch 12, flat-fooded 12 Fort +0, Ref +2, Will +5 Speed 30 ft. (6 squares) Spot , Listen | ||
Standard attacks BAB +1, Grapple +2 | ||
Attacks | ||
Full attack: Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis) | ||
Skills Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7 | ||
Feats Multiattack | ||
Str 13 Con ? Dex 15 Int 13 Wis 14 Cha 12 | ||
Alignment Always chaotic evil, Environment Any, Organisation Solitary, gang (2?4), or pack (7?12) |
Ghouls speak the languages they spoke in life (usually Common).
[top]COMBAT
Ghouls try to attack with surprise whenever possible. They strike from behind tombstones and burst from shallow graves.
Ghoul Fever (Su): Disease?bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Conand 1d3 Dex. The save DC is Charisma-based.
An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.
Paralysis (Ex): Those hit by a ghoul?s bite or claw attack must succeed on a DC 12 Fortutude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
SEE WIKIPEDIA ENTRY: Ghoul
System Reference Document -> List of Creatures (SRD)
Ghoul Fever (Su): Disease?bite, Fortitude DC 12, incubation period 1 day, damage 1d3 Conand 1d3 Dex. The save DC is Charisma-based.
An afflicted humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul in this way retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast, not a ghoul.
Paralysis (Ex): Those hit by a ghoul?s bite or claw attack must succeed on a DC 12 Fortutude save or be paralyzed for 1d4+1 rounds. Elves have immunity to this paralysis. The save DC is Charisma-based.
SEE WIKIPEDIA ENTRY: Ghoul
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Any Environment | Chaotic Alignment | CR1 | Creature | D20 | Evil Alignment | LA- | Medium Size | SRD | Undead Type
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 10,272 Views |
, 05-20-2007 at 09:12 AM
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