D20:Halberd Weapon
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Size | Cost1 | Damage | Weight1 | hpTemplate:ifexpr: 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | 1d3 | 1 | |||||||||
Diminuative | 1d4 | 1 | |||||||||
Tiny | 1d6 | 2 | |||||||||
Small | 10 gp | 1d8 | 6 lb. | 5 | |||||||
Medium | 10 gp | 1d10 | 12 lb. | 10 | |||||||
Large | 20 gp | 2d8 | 24 lb. | 20 | |||||||
Huge | 3d8 | 40 | |||||||||
Gargantuan | 4d8 | 80 | |||||||||
Collossal | 6d8 | 160Template:ifexpr: 1 or 1 or 1 and 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 or 0 [/LIST] |
[top]Description
If you use a ready action to set a halberd against a charge, you deal double damage on a successful hit against a charging character.
You can use a halberd to make trip attacks. If you are tripped during your own trip attempt, you can drop the halberd to avoid being tripped.
A halberd does either piercing or slashing damage (player?s choice at time of attack).
You can use a halberd to make trip attacks. If you are tripped during your own trip attempt, you can drop the halberd to avoid being tripped.
A halberd does either piercing or slashing damage (player?s choice at time of attack).
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel and Wood | 10 gp | 310 gp | 5 | 10 | ? |
Adamantine | ? | 3,010 gp | 5 | 13 | Bypass hardness less than 20 |
Crystal, Deep | ? | 1,010 gp | 10 | 30 | Psionic |
Crystal, Mundane | ? | {{{mccost|310 gp}}} | 8 | 25 | No rusting, not metal |
Darkwood | ? | 430 gp | 5 | 10 | 1/2 weight |
Iron, Cold | 20 gp | 320 gp | 5 | 10 | Magical enchantments cost an additional 2,000 gp. |
Mithral | ? | n/a | n/a | n/a | ? |
Silver, Alchemical | 190 gp | 490 gp | 5 | 10 | −1 damage |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:01 PM 0 Comments, 9,026 Views |
, 05-20-2007 at 09:30 AM
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