D20:Sequester Spell
Sequester
Sor/Wiz 7
V, S, M
1 standard action
Touch
One willing creature or object (up to a 2-ft. cube/level) touched
One day/level (D)
None or Will negates (object)
No or Yes (object)
Note: The Will save prevents an attended or magical object from being sequestered. There is no save to see the sequestered creature or object or to detect it with a divination spell.
Material Component: A basilisk eyelash, gum arabic, and a dram of whitewash.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:58 AM 0 Comments, 4,846 Views |
, 05-20-2007 at 12:32 AM
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