D20:Chain, Spiked Weapon
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Size | Cost1 | Damage | Weight1 | hpTemplate:ifexpr: 1 and 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 or 1 | |||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Fine | 1 | ||||||||||
Diminuative | 1d2 | ||||||||||
Tiny | 1d3 | ||||||||||
Small | 25 gp | 1d4 | 5 lb. | ||||||||
Medium | 25 gp | 1d6 | 10 lb. | ||||||||
Large | 50 gp | 2d4 | 20 lb. | ||||||||
Huge | 2d6 | ||||||||||
Gargantuan | 3d6 | ||||||||||
Collossal | 4d6 | [/LIST] |
[top]Description
A spiked chain has reach, so you can strike opponents 10 feet away with it. In addition, unlike most other weapons with reach, it can be used against an adjacent foe.
You can make trip attacks with the chain. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.
When using a spiked chain, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though it isn?t a light weapon for you.
You can make trip attacks with the chain. If you are tripped during your own trip attempt, you can drop the chain to avoid being tripped.
When using a spiked chain, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
You can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a spiked chain sized for you, even though it isn?t a light weapon for you.
[top]Enhancements
Material | Average | Masterwork1 | Hardness | hp | Special |
---|---|---|---|---|---|
Steel | 25 gp | 50 gp | 10 | ? | |
Adamantine | ? | 3,025 gp | 20 | Bypass hardness less than 20 | |
Crystal, Deep | ? | 1,025 gp | 10 | Psionic | |
Crystal, Mundane | ? | {{{mccost|50 gp}}} | 8 | No rusting, not metal | |
Darkwood | ? | n/a | n/a | n/a | ? |
Iron, Cold | 50 gp | 350 gp | 10 | Magical enchantments cost an additional 2,000 gp. | |
Mithral | ? | 5,025 gp | 15 | 1/2 weight | |
Silver, Alchemical | 205 gp | 505 gp | 8 | −1 damage | |
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Bonus Value | Additional Cost1 | Hardness Increase2 | Additional hp2 |
---|---|---|---|
+1 | +Template:formatnum: -- template expr: 40 50 gp | +2 | +10 |
+2 | +Template:formatnum: -- template expr: 160 50 gp | +4 | +20 |
+3 | +Template:formatnum: -- template expr: 360 50 gp | +6 | +30 |
+4 | +Template:formatnum: -- template expr: 640 50 gp | +8 | +40 |
+5 | +Template:formatnum: -- template expr: 1000 50 gp | +10 | +50 |
+6 | +Template:formatnum: -- template expr: 1440 50 gp3 | +12 | +60 |
+7 | +Template:formatnum: -- template expr: 1960 50 gp3 | +14 | +70 |
+8 | +Template:formatnum: -- template expr: 2560 50 gp3 | +16 | +80 |
+9 | +Template:formatnum: -- template expr: 3240 50 gp3 | +18 | +90 |
+10 | +Template:formatnum: -- template expr: 4000 50 gp3 | +20 | +100 |
+11 or more | + bonus × bonus × Template:formatnum: -- template expr: 400 50 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
|
[top]See Also
System Reference Document -> Equipment (SRD) -> Weapon Descriptions
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 9,599 Views |
, 05-19-2007 at 11:06 PM
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