[top]SUCCUBUS

CR 7
HP 33, hd6d8+6
AC 20 (+1 Dex, +9 natural), touch 11, flat-fooded 19
Fort +6, Ref +6, Will +7
Speed 30 ft. (6 squares), fly 50 ft. (average)
Initiative +1
Spot , Listen
Standard attacks
BAB +6, Grapple +7
Attacks
Full attack: 2 claws +7 melee (1d6+1)
Special Attacks/Qualities
Energy drain, spell-like abilities, summon demon
Damage reduction 10/cold iron or good, darkvision 60 ft., immunity to electricity and poison, resistance to acid 10, cold 10, and fire 10, spell resistance 18, telepathy 100 ft., tongues
Skills Bluff +19, Concentration +10, Diplomacy +12, Disguise +17* (+19 acting), Escape Artist +10, Hide +10, Intimidate +19, Knowledge (any one) +12, Listen +19, Move Silently +10, Search +12, Spot +19, Survival +2 (+4 following tracks), Use Rope +1 (+3 with bindings)
Feats Dodge, Mobility, Persuasive
Str 13
Con 13
Dex 13
Int 16
Wis 14
Cha 26
Alignment Always chaotic evil,
Environment A chaotic evil-aligned plane,
Organisation Solitary


A succubus is 6 feet tall in its natural form and weighs about 125 pounds.

[top]COMBAT

Succubi are not warriors. They flee combat whenever they can. If forced to fight, they can attack with their claws, but they prefer to turn foes against one another. Succubi use their polymorph class="errata" |
change shape
ability to assume humanoid guise, and can maintain this deception indefinitely. Their preferred tactic when dealing with heroes is to feign friendship and create an opportunity to be alone with one of them, whereupon the succubus applies her life-draining kiss. Succubi are not above taking on the role of a damsel in distress when encountered within a dungeon.
A succubus?s natural weapons, as well as any weapons it wields, are treated as chaotic-aligned and evil-aligned for the purpose of overcoming damage reduction.
Energy Drain (Su): A succubus drains energy from a mortal it lures into some act of passion, or by simply planting a kiss on the victim. If the target is not willing to be kissed, the succubus must start a grapple, which provokes an attack of opportunity. The succubus?s kiss or embrace bestows one negative level. The kiss also has the effect of a suggestion spell, asking the victim to accept another kiss from the succubus. The victim must succeed on a DC 21 Will save to negate the effect of the suggestion. The DC is 21 for the Fortutude save to remove a negative level. These save DCs are Charisma-based.
Spell-Like Abilities: At will?charm monster (DC 22), detect good, detect thoughts (DC 20), ethereal jaunt (self plus 50 pounds of objects only), polymorph (humanoid form only, no limit on duration), suggestion (DC 21), greater teleport (self plus 50 pounds of objects only). Caster level 12th. The save DCs are Charisma-based.
Summon Demon (Sp): Once per day a succubus can attempt to summon 1 vrock with a 30% chance of success. This ability is the equivalent of a 3rd-level spell.
Tongues (Su): A succubus has a permanent tongues ability (as the spell, caster level 12th). Succubi usually use verbal communication with mortals.
class="errata" |
Change Shape (Su): A succubus can assume the form of any Small or Medium humanoid.
Skills: Succubi have a +8 racial bonus on Listen and Spot checks.
*While using her polymorph class="errata" |
change shape
ability, a succubus gains a +10 circumstance bonus on Disguise checks.
SEE WIKIPEDIA ENTRY: Succubus

System Reference Document -> List of Creatures (SRD)
 
This article is a D20 reference page
The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast.
 

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