D20:Eternal Freedom Epic Spell
Abjuration | |
Spellcraft DC: | 150 |
---|---|
Components: | V, S, Ritual, XP |
Range: | TouchTemplate:vardefine: targetsTemplate:vardefine: targetTemplate:vardefine: effectTemplate:vardefine: areaTemplate:ifexpr: -- template var: target |
Duration: | Permanent |
Saving Throw: | Will negates |
Spell Resistance: | Yes |
To Develop: | 1,350,000 gp; 27 days; 54,000 XP. Seed: ward (DC 14). Factors: specific protections entangle (+0 DC), hold monster (+8 DC), hold person (+4 DC), imprisonment (+16 DC), paralysis (ad hoc +6 DC), petrification (ad hoc +6 DC), sleep (+0 DC), slow (+4 DC), stunning (ad hoc +6 DC), temporal stasis (+16 DC), and web (+4 DC); permanent x5 DC). Mitigating factors: ten additional casters contributing 9th-level spell slots (?170 DC), burn 10,000 XP (?100 DC). |
XP Cost: 10,000 XP.
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This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 5,792 Views |
, 05-20-2007 at 01:21 AM
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