D20:Spider, Colossal Monstrous Creature
[top]COLOSSAL MONSTROUS SPIDER
Colossal (Vermin) CR 11 | ||
---|---|---|
HP 208, hd32d8+64 Initiative +2AC 22 (?8 size, +2 Dex, +18 natural),, touch 4, flat-fooded 20 Fort +20, Ref +12, Will +10 Speed 30 ft. (6 squares), climb 20 ft. Spot , Listen | ||
Standard attacks BAB +24, Grapple +50 | ||
Attacks | ||
Full attack: Bite +26 melee (4d6+15 plus poison) | ||
Special Attacks/Qualities | ||
Poison, web | ||
Darkvision 60 ft., tremorsense 60 ft., vermin traits | ||
Skills Climb +16, Hide ?10*, Jump +10*, Spot +7* | ||
Feats ? | ||
Str 31 Con 14 Dex 15 Int Wis 10 Cha 2 | ||
Alignment Always neutral, Environment Temperate forests, Organisation Solitary |
All monstrous spiders are aggressive predators that use their poisonous bites to subdue or kill prey.
Monstrous spiders come in two general types: hunters and web-spinners. Hunters rove about, while web-spinners usually attempt to trap prey. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can. A hunting spider has a base land speed 10 feet faster than the figures given in the statistics blocks.
Poison (Ex): A monstrous spider has a poisonous bite. The details vary by the spider?s size, as shown on the table below. The save DCs are Consitution-based. The indicated damage is initial and secondary damage.
Size | Fort DC | Damage |
---|---|---|
Colossal | 28 | 2d8 Str |
Web-spinners often create sheets of sticky webbing from 5 to 60 feet square, depending on the size of the spider. They usually position these sheets to snare flying creatures but can also try to trap prey on the ground. Approaching creatures must succeed on a DC 20 Spot check to notice a web; otherwise they stumble into it and become trapped as though by a successful web attack. Attempts to escape or burst the webbing gain a +5 bonus if the trapped creature has something to walk on or grab while pulling free. Each 5-foot section has the hit points given on the table, and sheet webs have damage reduction 5/?.
A monstrous spider can move across its own web at its climb speed and can pinpoint the location of any creature touching its web.
Size | Escape Artist DC | Break DC | Hit Points |
---|---|---|---|
Colossal | 28 | 32 | 18 |
Skills: Monstrous spiders have a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. A monstrous spider can always choose to take 10 on Climb checks, even if rushed or threatened. Monstrous spiders use either their Strength or Dexterity modifier for Climb checks, whichever is higher. *Hunting spiders have a +10 racial bonus on Jump checks and a +8 racial bonus on Spot checks. Web-spinning spiders have a +8 racial bonus on Hide and Move Silently checks when using their webs.
SEE WIKIPEDIA ENTRY: Spider
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Colossal Size | CR11 | Creature | D20 | Forest Terrain | LA- | Neutral Alignment | SRD | Temperate Climate | Vermin Type
Created by Last edited by , 10-23-2011 at 11:59 AM 0 Comments, 9,603 Views |
, 05-20-2007 at 12:59 AM
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