D20:Gargoyle Creature
[top]GARGOYLE
Medium (Monsterous Humanoid (Earth)) CR 4 | ||
---|---|---|
HP 37, hd4d8+19 Initiative +2AC 16 (+2 Dex, +4 natural), touch 12, flat-fooded 14 Fort +5, Ref +6, Will +4 Speed 40 ft. (8 squares), fly 60 ft. (average) Spot , Listen | ||
Standard attacks BAB +4, Grapple +6 | ||
Attacks | ||
Full attack: 2 claws +6 melee (1d4+2) and bite +4 melee (1d6+1) and gore +4 melee (1d6+1) | ||
Special Attacks/Qualities | ||
? | ||
Damage reduction 10/magic, darkvision 60 ft., freeze | ||
Skills Hide +7*, Listen +4, Spot +4 | ||
Feats Multiattack, Toughness | ||
Str 15 Con 18 Dex 14 Int 6 Wis 11 Cha 7 | ||
Alignment Usually chaotic evil, Environment Any, Organisation Solitary, pair, or wing (5?16) |
Gargoyles often appear to be winged stone statues, for they can perch indefinitely without moving and use this disguise to surprise their foes. They require no food, water, or air, but often eat their fallen foes out of fondness for inflicting pain.
Gargoyles speak Common and Terran.
[top]COMBAT
Gargoyles either remain still, then suddenly attack, or dive onto their prey.
A gargoyle?s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.
A gargoyle?s natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.
Freeze (Ex): A gargoyle can hold itself so still it appears to be a statue. An observer must succeed on a DC 20 Spot check to notice the gargoyle is really alive.
Skills: Gargoyles have a +2 racial bonus on Hide, Listen, and Spot checks. *The Hide bonus increases by +8 when a gargoyle is concealed against a background of stone.
[top]GARGOYLES AS CHARACTERS
Gargoyle characters possess the following racial traits.
SEE WIKIPEDIA ENTRY: Gargoyle
System Reference Document -> List of Creatures (SRD)
- +4 Strength, +4 Dexterity, +8 Consitution, ?4 Intelligence, ?4 Charisma.
- Medium size.
- A gargoyle?s base land speed is 40 feet. It also has a fly speed of 60 feet (average).
- Darkvision out to 60 feet.
- Racial Hit Dice: A gargoyle begins with four levels of monstrous humanoid, which provide 4d8 Hit Dice, a base attack bonus of +4, and base saving throw bonuses of Fort +1, Ref +4, and Will +4.
- Racial Skills: A gargoyle?s monstrous humanoid levels give it skill points equal to 7 x (2 + Intmodifier). Its class skills are Hide, Listen, and Spot. A gargoyle has a +2 racial bonus on Hide, Listen, and Spot checks, and an additional +8 bonus on Hide checks when it is concealed against a background of stone.
- Racial Feats: A gargoyle?s monstrous humanoid levels give it two feats.
- +4 natural armor bonus.
- Special Qualities (see above): Damage reduction 10/magic, freeze.
- Automatic Languages: Common. Bonus Languages: Auran, Dwarven, Elven, Gnome, Halfling, Giant, Terran.
- Favored Class: Fighter.
- Level adjustment +5.
SEE WIKIPEDIA ENTRY: Gargoyle
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Any Environment | Chaotic Alignment | CR4 | Creature | D20 | Earth Subtype | Evil Alignment | LA5 | Medium Size | Monstrous Humanoid Type | Race | SRD
Created by Last edited by , 10-23-2011 at 12:00 PM 0 Comments, 9,533 Views |
, 05-20-2007 at 09:07 AM
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