D20:Irresistible Blows Divine Ability
[top]Irresistible Blows
Prerequisites: Weapon Focus and Improved Critical with the selected melee weapon.
Benefit: When the deity makes a melee attack with the chosen weapon against a creature, resolve the attack as a melee touch attack (the weapon blow ignores armor and natural armor bonuses). If the weapon hits, the creature struck must make a Fortitude save (DC 10 + the deity?s Constitution modifier + the deity?s divine rank) or be stunned for 1d10 rounds.
The deity?s attacks with the chosen weapons are considered to be adamantine for purposes of bypassing damage reduction and hardness.
Notes: A deity can have this ability multiple times, choosing a different kind of weapon each time.
Suggested Portfolio Elements: War.
System Reference Document
Benefit: When the deity makes a melee attack with the chosen weapon against a creature, resolve the attack as a melee touch attack (the weapon blow ignores armor and natural armor bonuses). If the weapon hits, the creature struck must make a Fortitude save (DC 10 + the deity?s Constitution modifier + the deity?s divine rank) or be stunned for 1d10 rounds.
The deity?s attacks with the chosen weapons are considered to be adamantine for purposes of bypassing damage reduction and hardness.
Notes: A deity can have this ability multiple times, choosing a different kind of weapon each time.
Suggested Portfolio Elements: War.
System Reference Document
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Created by Last edited by , 10-23-2011 at 12:02 PM 0 Comments, 5,490 Views |
, 05-20-2007 at 10:36 AM
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