D20:Nymph Creature
[top]NYMPH
Medium (Fey) CR 7 | ||
---|---|---|
HP 27, hd6d6+6 Initiative +3AC 17 (+3 Dex, +4 deflection), touch 17, flat-fooded 14 Fort +7, Ref +12, Will +12 Speed 30 ft. (6 squares), swim 20 ft. Spot , Listen | ||
Standard attacks BAB +3, Grapple +3 | ||
Attacks | ||
Full attack: Dagger +6 melee (1d4/19?20) | ||
Special Attacks/Qualities | ||
Blinding beauty, spells, spell-like abilities, stunning glance | ||
Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy | ||
Skills Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings) | ||
Feats Combat Casting, Dodge, Weapon Finesse | ||
Str 10 Con 12 Dex 17 Int 16 Wis 17 Cha 19 | ||
Alignment Usually chaotic good, Environment Temperate forests, Organisation Solitary |
A nymph is about the height and weight of a female elf.
Nymphs speak Sylvan and Common.
[top]COMBAT
Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortutude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.
The save DC is Charisma-based.
Spell-Like Abilities: 1/day?dimension door. Caster level 7th.
Spells: A nymph casts divine spells as a 7th-level druid.
Typical Druid Spells Prepared (6/5/4/3/1, save DC 13 + spell level): 0?cure minor wounds, detect magic, flare, guidance, light, resistance; 1st?calm animals, cure light wounds, entangle, longstrider, speak with animals; 2nd?barkskin, heat metal, lesser restoration, tree shape; 3rd? call lightning, cure moderate wounds, protection from energy; 4th?rusting grasp.
Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortutude save or be stunned for 2d4 rounds. The save DC is Charisma-based.
Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).
Wild Empathy (Ex): This power works like the druid?s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.
Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.
SEE WIKIPEDIA ENTRY: Nymph
System Reference Document -> List of Creatures (SRD)
The save DC is Charisma-based.
Spell-Like Abilities: 1/day?dimension door. Caster level 7th.
Spells: A nymph casts divine spells as a 7th-level druid.
Typical Druid Spells Prepared (6/5/4/3/1, save DC 13 + spell level): 0?cure minor wounds, detect magic, flare, guidance, light, resistance; 1st?calm animals, cure light wounds, entangle, longstrider, speak with animals; 2nd?barkskin, heat metal, lesser restoration, tree shape; 3rd? call lightning, cure moderate wounds, protection from energy; 4th?rusting grasp.
Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortutude save or be stunned for 2d4 rounds. The save DC is Charisma-based.
Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).
Wild Empathy (Ex): This power works like the druid?s wild empathy class feature, except that a nymph has a +6 racial bonus on the check.
Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.
SEE WIKIPEDIA ENTRY: Nymph
System Reference Document -> List of Creatures (SRD)
This article is a D20 reference page The System Reference Document is a comprehensive toolbox consisting of rules, races, classes, feats, skills, various systems, spells, magic items, and monsters compatible with the d20 System version of Dungeons & Dragons and various other roleplaying games from Wizards of the Coast. |
Category: Chaotic Alignment | CR7 | Creature | D20 | Fey Type | Forest Terrain | Good Alignment | LA7 | Medium Size | SRD | Temperate Climate
Created by Last edited by , 10-23-2011 at 11:57 AM 0 Comments, 8,307 Views |
, 05-19-2007 at 11:16 PM
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